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WillyO
09-11-2004, 03:44 PM
A crew is needed for a new MMORPG.
At this stage the Team only consists of two. We are getting a domain as soon as we have a qualified staff.

The Game will be either a party game or split strategy. The First to reply to this ad will have direct say into the future of the game.

We need:

Artists (EXP needed)
Writers x 1
Programmers (as many as possible)
Web Designers x 1
Moderators x 1
Testers (Soon)

At the moment positions shall not be paided. But in due time when the rpg is of its feet then yes.

If you are intrested please contact me
at:

thenight_hunter@hotmail.com

__________________________________________________ __________________


I'm posting here the alpha version of the project me and UltimaDiablo made. Read and reply




Overal look into the world of the game:

->Game type:MMORPG
->Quest-Based
->Fantasy(Sorcery)


What is this game about?
->The game would be based on a Sorcery Academy
In the very beggining of the mmorpg experience they would have to choose from many Sorcery Specialities such as: Dark Sorcery, Grey Sorcery, White Sorcery etc.


->Players would have to attend classes in order to get their Skill/Spell/Habilities.
Between classes players(students) would have periods of time for training their Skills/habilities/Spells in order to get prepared for exams that would determine if they upgrade they're level/status/skills/habilities/spells.

->Exams would determine the ranks of players in the Academy.

->Ranks would allow students to get new skills/habilities/spells.

Is this game all about a School?

->NO!

->When Students reach a certain level they would be able to choose a a job in the magic society wich aren't determined yet.(the game could include a political system where players could be ministers mayor etc. This would give the players some power. In order to choose the politycal representatives a voting system could be created and every 2 months new politicians could be choosen)

What do the players do with their skills when they get off school?

-> There could be events such as tourneys, City Wars [against other city's(each player should be given a born city randomly on the beggining of theire game experience.)], Nation Wars etc. Beside these events there would be lots of diferent creatures to slaughter in order to keep our "piece of land" safe(every player should be given an house when they get off school. As they have a work they would also have a salary in order to upgrade their house. Their house would affect their mood and would give status drop/boost)

(all for now, I'll keep silence from now on untill I got proposals)

anubis
09-11-2004, 06:18 PM
when you said alpha version i was somehow getting interested in seeing it but false alarm as it seems. your description is full of "might" and "has to be determined" sentences. this is a little too vague to get people interested. in fact, you are trying to get people to work on your project although, and trust in my experience, it is almost certain to fail. you have to come up with serious concepts to make people believe in your idea. projects like yours start every day and all of them come to ask for people to work for them. but most importanty, close to a 100% fail. it's maybe a little like applying at a job. you have to make your idea stick out and you have to make it believable. it would maybe help if you yourself accquired some experience in one of the areas you are asking people to work in. if you have some artist skills do some concept art. if you know a programming language create a little concept demo. get people to look at your idea by generating the feeling that something "can" come out of it. that said i aplologize for my rudeness in putting this to you in this fashion and wish you the best of luck in completing your game

WillyO
09-11-2004, 06:24 PM
Hi anubis.

Those "might" and "would" are there because at the moment I don't have the needed staff to star working.
At the moment I only got two story-liners and a 2d gfx artist. Thats why there are those "might"s and "would"s.


Anyways I have already read and heard the type of comment you just made.

Nick
09-12-2004, 05:05 AM
WillyO, could you tell a bit more about yourself? If you want a team, you have to be willing to get personal. What's your real name, work experience, etc? Who's your companion? What will be your position in this team?

Nick
09-12-2004, 05:06 AM
At the moment positions shall not be paided. But in due time when the rpg is of its feet then yes.
Is that what you'll put in the contract?

WillyO
09-12-2004, 06:41 AM
Ok here's my Info:

Age:15
Sex:Male
Name:Willy Anthony Oliveira
Nationality:Portuguese
Job: Story-Liner/Game Designer
Experience: I worked on quests for M&M 2.5 and for RYL.


Other Staff
Name:0Kishen Raghunath
Sex:Male
Age:15
Nationality:North American
Job: C++ programmer
Experience: Lot's of school programming Work

Name: Lloyd
Sex:Male
Age:14
Nationality:Canadian
Job: 2d GFX artist
Experience: He is actually developing is own MMORPG until we start this project.

Nick
09-12-2004, 07:39 AM
I'm sorry to tell you this, but you won't get far with a team like that.

You are not a Story-Liner/Game Designer, you are a student, Kishen is not a C++ programmer, he is a student, Lloyd is not a 2D Graphics Artist, he's a student. I'm Nicolas Capens, 22 years old, I'm a student.

Getting an MMORPG on the market takes at least three years for a team of more than a dozen people, working ten hours a day. They get paid anything between 2,000 and 5,000 a month. They all have years of professional experience.

Now go out and play. :rolleyes:

davepermen
09-12-2004, 12:47 PM
you should so, too. get out and work at softwire! :D

you're 100% right. chances are bigger that i win in lotto (while i never even play it) than getting such a project to work.. :D

WillyO
09-12-2004, 01:07 PM
Project Status:early Alpha

-Classes(with description)
-Secondary Classes(with Description)
-Jobs

School Rules(Uncompleted)


------------------------------------------------------------------------------------

WillyO
09-12-2004, 03:01 PM
Name:Magic Kingdom:The war for the Forsaken Orb
Alpha Version

__________________________________________________ __________________

Basic Classes

Aprentice-
Aprentice is the first Class the player will have. Aprentices don't have any skill on the beggining of the game.
In order to get them the player will have to attend classes in order to learn them.



Dark Sorcerer
The Evil Side of Sorcery
Players will lear heavy damage dealling skilss.
Although evil powers consume both the soul and the spaec of its user.
(evil spells will use both HP and MP)
DArk Sorcerers have High amounts of HP and MP but low natural defence.

Gray Sorcerer
Grey Sorceres will learn spells wich deal average damage.(only MP is used)
These Sorcerers have some healing habilities

White Sorcerers-White sorcery is the opposing force to Dark Sorcery.
White magic consists of powerful healing and buffering spells.
Although there are also a few week attack Spells.
White Sorcerers have High Hp and Mp.
They also have high defense.

Alchemist
Alchemy is a multifaced craft.
Alchemist can create poisons, potions, antidotes, and other items.
They have low stats but they can create items and gear to boost them.

Summoner
Summoners can call monsters to the battlefield in order to attack their foes.
They have high HP and MP but low defence.

__________________________________________________ __________________

Commercial Jobs
-Merchant
-Craftsman(for alchemist only)

Politycal jobs
-Mayor
-Deputee
-Prime Minister
-Queen
-King

Religious Jobs
-Priest(for White Sorcerers only)
-Dark Priest(for Dark Sorcerers only)

Security jobs~
MPA(Magical Police Agent)
Prision Ward
City Guards

Other Jobs
Thief
(more coming/descriptions comming soon)

Chris
09-12-2004, 03:14 PM
Buhaaa, it saddens me to see this flipcodian MMORPG threads here, I thought I could flee them by joining this forum.

Not that I haven't had *BIG* dreams about what great game I'd be going to create when I was a 5th grader or so, and not that I don't have big dreams about my future today, but these threads are so utterly unrealistic.

Together with two friends I created a little jump'n'run with SDL some years ago, we eventually got it running in LAN with 4 players over UDP, but that's it. And we spend the summer and winter holidays of three years. It's been a great time, and it's been done without design docs, teams, positions, payment plans, stock options, fancy incomplete web sites etc.

Bottom line probably is: Just do it, then show it, but I'm tired of hearing big words without seeing a decent amount of code.

Well, forgive the rant.

WillyO
09-12-2004, 04:12 PM
Man you have your opinion.
Maybe you are right maybe you aren't, same to Nick.

NomadRock
09-12-2004, 06:54 PM
No offense, but it is really not about maybe.

Just take a second, cool off, and read the posts again. Take some advice from those of use who have been there.

davepermen
09-12-2004, 10:41 PM
i want another button besides "FAST REPLY".

"FAST MMORPG FOR NEWBIES ARE A DREAM REPLY"

oh.. and a "RTFM/USE GOOGLE" could get useful, sometimes, too :D

bladder
09-12-2004, 11:46 PM
WillyO: OK, if you are really going to go about this whole MMORPG thing at least do a few smaller projects first. Make a tetris/breakout/pong clone before anything else, then another clone. Then work on a small maybe 1 hour long RPG (single player). Before that you may want to try something that involves some AI development, like pac-man, and small strategy game demo (again all single player)

Then after you've managed to do all that you can try your hands at an MMORPG, still though, it seems you have absolutely no idea into what you're getting yourself into. If you hung around this or any otehr gamedev community long enough, you'll see dozens of posts like yours from people, and they neve go anywhere. They usually dont even make it to the design doc phase, let alone make an entire game...

Serioulsy start out smaller.... way smaller...

Nick
09-13-2004, 12:14 AM
WillyO,

So you have an alpha version? May I remind you that an alpha version is a working exectuable, showing already most of the planned functionality of the project. It's further than a proof-of concept or prototype.

Don't take anything as an insult or a demotivation. I just want to bring you back to reality, help you. So frankly, I don't think you have an alpha version. You would need a team of a dozen people, that have worked for at least one year for 2,000 dollar a month. Not counting any other expenses, that's 288,000 dollar. Again, I don't mean to discourage or underestimate you, but there's no way you could have collected that amount of money (unless you won that lotto davepermen didn't play).

The best thing for you to do is start with a tetris clone, or go rollerblading. You are 15, and seriously, I wished I had rollerbladed more at your age. Now I don't have the time any more and people find me too adult for it. So if you have any other hobbies, go play. If you don't, start with creating a small game. Tetris sounds easy but I've known teams of five people never finishing one (they did have an alpha version though). It would show you how much work is really involved. And don't worry, it does sell if you bring something innovating. Tetris is still very popular.

Ed Mack
09-13-2004, 09:22 AM
Very much so, make some small silly projects - they are the best way to learn :)

Even a small RPG is a massive ammount of basecode.

WillyO
09-13-2004, 09:34 AM
Just to let you guys know
we already have a Engine

We need a 3D artist!

contact at: thenight_hunter@hotmail.com

removed improper use of fonts

davepermen
09-13-2004, 10:47 AM
we need nothing, and you need to get a clue.

edit: an auto-capslock-remover would rock :D

NomadRock
09-13-2004, 10:54 AM
Engines are a dime a dozen. I "have" several engines, this doesn't mean you can do anything with them.

If you need 3d stuff check out turbosquid

Chris
09-13-2004, 10:55 AM
Whew, this is even *WORSE* than flipcode. Over there, your only possibility was to write in all-caps, as a beloved member likes to do, but there wasn't any font styling.

This only makes things even more annoying.

And WillyO: You may not want to listen, but how on earth can you think that after that post there's anybody left with the slightest interest to work with you ?

BTW strong point: "we alkready have a Engine", I like that.

Dia Kharrat
09-13-2004, 11:07 AM
WillyO: Please don't misuse the font feature for no good reason.

Chris: I guess that's why we have a "Personal Announcements" forum here, or else these posts will end up in the "General forum" or others :)
However, I've noticed a large increase in those types of posts these days.

Ed Mack
09-13-2004, 11:10 AM
davep, don't shout, or harass!

Can we have a sticky at the top titled 'Need [MMO]RPG staff? Check here' with some helpful advice in it? It could hopefully point people in the right way.

WillyO: I look forward to seeing screenshots & downloading :) Just don't aim at the stars, you'll trip over your feet.

WillyO
09-13-2004, 01:04 PM
We have already thought of turbosquid, but we need somthing of our own and nothing that other projects could have.

gibber
09-13-2004, 01:39 PM
Suddenly devmaster feels like home :)

fyhuang
09-14-2004, 02:44 PM
Give me one convincing screenshot/demo and I'll work for you. For free. Seriously.

Led
09-21-2004, 09:14 AM
...CAN I BE ON THE LIGHTING TEAM ??? ;7

LuciferX
09-21-2004, 10:00 PM
LOL.... I love that line :)

xeonx
09-29-2004, 10:44 PM
I started out with the goal of developing a 3D game, got the interest of about 10 good content developers ranging from plot writers, to sketch, artists, to modelers, to programmers, and started out working on the game engine, but is a great undertaking in and of itself. If you want a high-performance MMORPG, you will likely need a custom engine. I would say at least start out developing a single player RPG, add networking, and slowly work towards migrating more and more of the processing to a central server instead of just all out start on an MMORPG which would bring up quite a few unforeseen difficulties. You could also try developing a dummy-server for the single-player game and be able to more easily fit it into the Massive-Multiplayer setting later on. My project eventually turned into an extensible Game Development Framework & Toolkit (RealmForge GDK), but even then I am working off of a fairly mature 3D rendering engine - Axiom. RealmForge – which is just the core game engine and toolkit - has ended up taking at least a good 6 hours of development time each day as well as the same of other developers and I still have projected development continuing at the very least for over an entire year.

I am also a student, but I have made a serious dedication of time and effort and have established some credibility in my work with other developers, yet I still wouldn’t try and develop the dime-a-dozen MMORPG out-of-box, you have to gain interest in its development through the successful completion of smaller projects (which could-even be sub systems of the planned MMORPG). The bigger the project you aim for and the less you have to back it up to gain the others interest, the quicker or more likely it will be to fail. Plus if you don’t have anything - screenshots, UML diagrams, etc - to show potential developers, so you are likely to only find the inexperienced and/or impulsive developers to join up with you, and from what I have seen, they often leave just as quickly... So I would agree with the other comments that you should work your way up, but if you are truly committed *and* have established this credibility in successfully completed smaller projects *and* are in it for the real long-term (ie making a career out of it) *and* have and will continue to have the time to dedicate to it, then I would say by all means work to realize your plans. It will serve at least a good resume builder and learning experience and even a potentially successful endeavor. Good luck.

WillyO
10-03-2004, 02:09 PM
Thanks Xenon!