View Full Version : math books
rogerdv
09-18-2004, 07:20 AM
Im looking for some tutorials or books about mathemathics, but specifically oriented to 3d programming. I have found a nice tutoria in Flipcode (the geometry primer), but it is still incomplete.
anubis
09-18-2004, 07:53 AM
check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too...
Michael
09-18-2004, 08:00 AM
Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay.
Mihail121
09-18-2004, 09:51 AM
check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too...
11730
Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too.... never saw any movement though..
anubis
09-18-2004, 10:20 AM
i dunno... for me it's just a math reference and it never let me down
UnknownStranger
09-19-2004, 01:05 AM
Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too.... never saw any movement though..
11732
Is that what you'r looking for?
http://scienceworld.wolfram.com/physics/
http://scienceworld.wolfram.com/chemistry/
Mihail121
09-19-2004, 08:21 AM
*lol*. there's every single name of the amino acids!!! 10x
rogerdv
09-21-2004, 08:42 AM
Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay.
11731
Sorry, I cant buy it.
anubis
09-21-2004, 09:12 AM
hmm... maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers...
rogerdv
09-22-2004, 08:40 AM
hmm... maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers...
11812
:nod: That would be great.
MJeannig
09-23-2004, 01:02 AM
Computer Animation: Algorithms and Techniques is a good book. Almost everything in 3D is animation and the book cover a lot of topic, from FFD to physic, skinning, etc... Not everything in the book is related to real time. Its a very good introduction to a lot of thing. Sometime chapters are a bit short of details but I have always managed to fill the gap. In most of the case formula are very well explained.
Revolver
09-29-2004, 03:19 PM
Idiot's Guide to Calculus :-)
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