theshadowfan
11-20-2004, 10:04 AM
Hi my name is David Rodriguez. Right now my team is in the early stages of the development process for a futuristic first person shooter/third person action game. We are using the 3D Game Studio engine URL http://www.conitec.net/a4info.htm
We are currently looking for 2 to 3 additional C or C++ programmers who are looking to gain experience in the programming side of the gaming industry. We ask that you are ready to work on this project from the time that you're accepted. The development of this game will take at least a year to complete, so please try to make sure that you have that much time, if not more, in which you can dedicate to this game.
This project is a non-paid project, but if the game does make a profit everyone will be entitled to a commission.
The game design doc can be found http://www.stuffwelike.com/viw/viw1-designdoc.doc.
A website is currently being made.
3D Game Studio uses a C-style scripting language for scripting the
engine. Advanced engine plug-ins (a feature which isn't available in the
engine) is _written_ in C++ using the core DirectX libraries. This is an
absolute optional feature as the engine already supports pretty advanced
rendering capabilities (1).
We are looking for programmers who can write _code_. About 8 to 10 hours a week and more than 200+ lines of code per week /per person.
It may sound daunting, but having one look at c-script I am sure the
initial view will change. As for the _minimum_ requirements:
a) Knowledge of a programming language is a must (preferably C but VB,
Delphi etc will do).
b) Should have _some_ experience in making _some_ kind of software (big
/small)
c) Must be willing to learn and learn quick . There are plenty of c-script
tutorials available
If you have any questions that were not answered above please email me at davidprodriguez@att.net. In your email please include some of your work that you have done.
The team formed in April 2004 and we have made a considerable amount of progress since then. We currently have 2 programmers, 2 3D artists, 2 writers, and 3 2D artists.
Here's some of the game's artwork:
http://www.stuffwelike.com/viw/3d/levels/l...ques_office.jpg (http://www.stuffwelike.com/viw/3d/levels/level%201/part1/sazques_office.jpg)
http://www.stuffwelike.com/viw/BGVIW.jpg
http://www.stuffwelike.com/viw/concepts/ve...e_INK2_JPEG.jpg (http://www.stuffwelike.com/viw/concepts/vehicles/MBike_INK2_JPEG.jpg)
You can contact me through:
My email is davidprodriguez@att.net
Aim - wavydavy2006
Msn IM - packomleader@hotmail.com
Yahoo IM - theshadowfan2002@yahoo.com
We are currently looking for 2 to 3 additional C or C++ programmers who are looking to gain experience in the programming side of the gaming industry. We ask that you are ready to work on this project from the time that you're accepted. The development of this game will take at least a year to complete, so please try to make sure that you have that much time, if not more, in which you can dedicate to this game.
This project is a non-paid project, but if the game does make a profit everyone will be entitled to a commission.
The game design doc can be found http://www.stuffwelike.com/viw/viw1-designdoc.doc.
A website is currently being made.
3D Game Studio uses a C-style scripting language for scripting the
engine. Advanced engine plug-ins (a feature which isn't available in the
engine) is _written_ in C++ using the core DirectX libraries. This is an
absolute optional feature as the engine already supports pretty advanced
rendering capabilities (1).
We are looking for programmers who can write _code_. About 8 to 10 hours a week and more than 200+ lines of code per week /per person.
It may sound daunting, but having one look at c-script I am sure the
initial view will change. As for the _minimum_ requirements:
a) Knowledge of a programming language is a must (preferably C but VB,
Delphi etc will do).
b) Should have _some_ experience in making _some_ kind of software (big
/small)
c) Must be willing to learn and learn quick . There are plenty of c-script
tutorials available
If you have any questions that were not answered above please email me at davidprodriguez@att.net. In your email please include some of your work that you have done.
The team formed in April 2004 and we have made a considerable amount of progress since then. We currently have 2 programmers, 2 3D artists, 2 writers, and 3 2D artists.
Here's some of the game's artwork:
http://www.stuffwelike.com/viw/3d/levels/l...ques_office.jpg (http://www.stuffwelike.com/viw/3d/levels/level%201/part1/sazques_office.jpg)
http://www.stuffwelike.com/viw/BGVIW.jpg
http://www.stuffwelike.com/viw/concepts/ve...e_INK2_JPEG.jpg (http://www.stuffwelike.com/viw/concepts/vehicles/MBike_INK2_JPEG.jpg)
You can contact me through:
My email is davidprodriguez@att.net
Aim - wavydavy2006
Msn IM - packomleader@hotmail.com
Yahoo IM - theshadowfan2002@yahoo.com