IceFire
04-13-2005, 08:36 PM
Hello, I'm currently in the process of building a OGG streaming engine for my OpenGL game. I've looked and messed around with the Tutorial 8 program, trying to implement it into C++ GL, but to my dismay I came to realize that the Vorbis DLLs are built from C code, and call the LIBC library, which affects my using it in C++. I was just wondering if there's a way I could somehow get around that, without having to dig into the libraries and dlls to change stuff. I've tried rebuilding the DLLs as C++ builds, but it seems there's a struct or something named class, which isn't legal C++ code, and I don't even dare touch it.
Anyhow, I'd be grateful to anybody who could offer me some help with this. I've been fussing over it for a while now, and I'm beginning to think I should just dump it all and move on to SDL or FMOD haha
Thanks,
IceFire
Anyhow, I'd be grateful to anybody who could offer me some help with this. I've been fussing over it for a while now, and I'm beginning to think I should just dump it all and move on to SDL or FMOD haha
Thanks,
IceFire
