Mr.Blaub
08-11-2005, 08:15 AM
First of all let me state this: I'll make no attempt to sugar-coat or deny the fact that this is market research. Suffice it to say that we're independent computer game developers who are looking to take a new direction with our company and are somewhat in the dark as to what makes a good fighting game.
We don't really want anything as formal as a filled out questionaire at the end of this thread, we'd just like to be pointed in the correct general direction. Your input will be completely anonymous, and we also value opinions on subjects that might not be covered with our own questions.
So please, help us create a fighting game that you'd like to play.
Here are some questions to kick-start the discussion.
Do you like constant action in a match from start to finish or do you not mind in-game cutscenes which glorify the moves you've pulled off, but at the cost of fluidity?
Would you prefer a game which realistically portrays violence, or would you like to see more far-fetched moves and combos?
Would a relentlessly high level of gore put you off of playing the game?
Would a cheesy plot/story be better than none at all? Would it be better than a decent one for the sake of nostalgia?
Would you favour the inclusion of weapons in the game? If so would you enjoy the game more if you could pick up and drop the weapons, or even disarm your opponent?
Are you tired of the same old button-mashing interfaces that are generally used? Would you feel challenged by a controller layout that was more logically responsive to what you wanted to enact in-game?
Do you like the power struggle feature in some games? Where two players grapple or lock weapons and the person who hits a given button more wins the conflict.
Would you choose a few interactive environments over many non-interactive environments?
If there's anything else you can think of, whether it's a feature you'd like to see in a fighting game or one you'd like us to avoid, please let us know.
Thanks.
We don't really want anything as formal as a filled out questionaire at the end of this thread, we'd just like to be pointed in the correct general direction. Your input will be completely anonymous, and we also value opinions on subjects that might not be covered with our own questions.
So please, help us create a fighting game that you'd like to play.
Here are some questions to kick-start the discussion.
Do you like constant action in a match from start to finish or do you not mind in-game cutscenes which glorify the moves you've pulled off, but at the cost of fluidity?
Would you prefer a game which realistically portrays violence, or would you like to see more far-fetched moves and combos?
Would a relentlessly high level of gore put you off of playing the game?
Would a cheesy plot/story be better than none at all? Would it be better than a decent one for the sake of nostalgia?
Would you favour the inclusion of weapons in the game? If so would you enjoy the game more if you could pick up and drop the weapons, or even disarm your opponent?
Are you tired of the same old button-mashing interfaces that are generally used? Would you feel challenged by a controller layout that was more logically responsive to what you wanted to enact in-game?
Do you like the power struggle feature in some games? Where two players grapple or lock weapons and the person who hits a given button more wins the conflict.
Would you choose a few interactive environments over many non-interactive environments?
If there's anything else you can think of, whether it's a feature you'd like to see in a fighting game or one you'd like us to avoid, please let us know.
Thanks.