PDA

View Full Version : New features about your engine database system


FlamingHawk
08-22-2005, 01:12 PM
Lately, there are a few techniques that have been used that should be added to your engine system.

Lighting:

HDR (High Dynamic Range Rendering, such as in Source, Reality Engine, Unreal Engine 3, and many more engines)

PRT (Precomputed Radiance Transfer, in Reality Engine)

Physics:

Ragdoll Physics (Source, RealmForge GDK, and many more)

Animation:

Ragdoll Animation (RealmForge GDK)

Methulah
08-22-2005, 06:11 PM
usually that stuff is on there. Do you mean in the advanced search option??

FlamingHawk
08-23-2005, 03:28 PM
no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.

It should be included on those

FlamingHawk
10-25-2005, 03:59 PM
You should know what I mean, in lighting there is Lightmapping, Radiosity, Gloss maps, etc.

That's the main stuff that's standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.

Dia Kharrat
10-25-2005, 06:52 PM
Very good suggestions. They will be considered in our next update.

FlamingHawk
10-26-2005, 07:46 PM
Also, the Source engine has integrated Low-Dynamic Range technology, aka LDR.