Methulah
10-08-2005, 03:09 PM
Hey all.
Do any of you know what would be involved to make a Sin City style shader for the Source (Haf-Life 2) engine? I'm afraid my knowlege of graphics programming is pretty shocking, but I can do some basic things in HLSL.
If anyone knows how this is done, or a tutorial that would allow me to do it, that would be fantastic.
(Note: For all you that didn't watch Sin City, first off, you should. It was awesome, and secondly, the effect is an almost grayscale, except that there is a little bit of color. Kind of like turning down the color setting on your TV to the lowest setting where you can still see color.)
('nother note: For those of you who have seen Sin City, I'm not fussed about the reds and yellows coming up as bright. All colors can be uniform.)
Do any of you know what would be involved to make a Sin City style shader for the Source (Haf-Life 2) engine? I'm afraid my knowlege of graphics programming is pretty shocking, but I can do some basic things in HLSL.
If anyone knows how this is done, or a tutorial that would allow me to do it, that would be fantastic.
(Note: For all you that didn't watch Sin City, first off, you should. It was awesome, and secondly, the effect is an almost grayscale, except that there is a little bit of color. Kind of like turning down the color setting on your TV to the lowest setting where you can still see color.)
('nother note: For those of you who have seen Sin City, I'm not fussed about the reds and yellows coming up as bright. All colors can be uniform.)