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View Full Version : I'm working on a MMORPG!


ProgramWizard
11-23-2005, 05:15 AM
Here's a brief description of the project here: http://dualages.tripod.com

haxorphreak
11-23-2005, 07:14 PM
Well, you were right by brief. Are there any screens, concepts, ect?

roel
11-24-2005, 06:01 AM
"two middle-school kids" that create a mmorpg in their sparetime (i assume) during 14 months. a job that a full team with professional coders, 2d artists, 3d artists and other guys do in two years, as full-time job. hahaha.

Jufa
11-24-2005, 07:14 AM
hey, just dont expect so much quality :D

Ed Mack
11-24-2005, 09:32 AM
If they keep the game small and polished, they could make something nice.

Jufa
11-24-2005, 10:30 AM
well, that's true. Even one person can make awesome game if he has enought time and he keeps it small enough.

eddie
11-24-2005, 03:43 PM
Exactly. And I've always marvelled at how much time 'kids' have. If I didn't have a full-time job and a full-time girlfriend, and a social life (I don't know where I picked that up: CS definitely didn't hand one of those out), I could get *so* much done.

zavie
11-25-2005, 04:32 AM
Prince of Persia ? :-)

ProgramWizard
11-25-2005, 08:08 AM
I did make some basic sprites, but they look like crud. The artwork portion is what is really tripping me up; I've looked at some MMORPG code and I understand most of what is going on.

Jufa
11-25-2005, 04:09 PM
well, could u help me and code wall-walking ability for JKA? Like the aliens have in Natural Selection or Alien vs Predator (if i remeber right).

ok, joke :)

anyway, what do you mean with "prince of persia" ??

Razor
11-25-2005, 08:47 PM
If they keep the game small and polished, they could make something nice.

I thought they were making a Massive Multiplayer Online Role Playing Game...

ray648
11-26-2005, 02:11 AM
You could apply the word massive to just the multiplayer bit and still keep the game itself small and polished. It shouldn't make too much difference if the game can take 10 players or 100 players other than the obvious bandwidth constraints. Whatever activities there are to do in game would have to be very well implimented in order to get a relatively large number of people to play a relatively small game.

Good luck with it, but one bit of advice i will give, by all means aim to have the game done by a certain date, but don't commit to it, it will only result in things being rushed and taking shortcuts which cause much bigger problems later on when your running out of time.

zavie
11-26-2005, 04:34 AM
anyway, what do you mean with "prince of persia" ??
"Even one person can make awesome game if he has enought time and he keeps it small enough."

If I recall correct, it was coded by Jordan Mechner. And it for sure was an awsome game, for many reasons, including pretty graphics and an excellent gameplay.

Jufa
11-26-2005, 05:54 AM
.. i didnt know that game was coded by one man....
and it IS awesome game :)

roel
11-26-2005, 09:11 AM
iirc, he used his little brother for the animations with a kind of primitive motion capturing.

gillvane
11-26-2005, 11:51 AM
Good luck. Please keep us posted on your progress. I'll start this now so you can get used to it. Will it have Player vs Player?

ProgramWizard
11-26-2005, 12:06 PM
Yes, PvP in all worlds. Instead of it being in a single part of the map, there will be PvP zones spread out in random locations.

Keep in mind that the first version will hav pretty much nothing (think Eternal Lands).

Methulah
11-26-2005, 08:59 PM
Keep in mind that the programmer of Eternal Lands had been programming professionally for about 12 years. His wife who did the art had been doing artwork all her life. Aim much lower than eternal.

ProgramWizard
11-27-2005, 03:57 AM
I meant the features in the first version of my game will be similar to the features in the first version of Eternal Lands.
You will make a character, walk around, chat, and that is it.

ProgramWizard
11-27-2005, 11:52 AM
Sadly, I'm killing the project. I just don't feel like doing all the work that it takes to run a MMORPG.

Reedbeta
11-27-2005, 12:03 PM
It lasted 5 days...?

A MMORPG is a really ridiculously huge project. I would never attempt one even if I was a very experienced programmer. Try something smaller, like a 2-player multiplayer game.

Jufa
11-27-2005, 12:09 PM
that's what happens often when kiddies/youngsters start to make games. honestly.

ProgramWizard
11-27-2005, 12:30 PM
It lasted 5 days...?

A MMORPG is a really ridiculously huge project. I would never attempt one even if I was a very experienced programmer. Try something smaller, like a 2-player multiplayer game.
It lasted 7 months (most of that time was spent learning to program, but we were always working towards finnishing the game).

Razor
11-27-2005, 12:30 PM
Can't say I'm surprised.

If you want to succeed, start from the right hand side of the acronym and work your way up.
G = Game
PG = Playable Game (don't expect your first game to be playable)
RPG = Role Playing Game
ORPG = Online Role Playing Game
MORPG = Multiplayer Online Role Playing Game (the difference between this and the above is that you can get your game to run on other peoples pc's too...)
MMORPG = ...well, you know what that stands for.

ProgramWizard
11-27-2005, 01:08 PM
OK, it seems like you were all waiting for me to quit. I'm choosing not to continue because I'm not willing to make this a full time commitment (I have things to worry about like school, a life, etc.). If I had absolutely nothing else to do, I would finnish the MMORPG by June. But I have other things to do, and I would still after the game launched.

Jufa
11-27-2005, 01:48 PM
dont quit, just take a break.

ProgramWizard
11-27-2005, 01:59 PM
I can take a break now, but when I have a 100+ players, 75 yelling "OMG!!! Where's that update!!!?", and 25 trying to hack the client and increase their level to 1,000, I won't be able to take a break.

Zoulz
11-27-2005, 03:20 PM
:dry: A MMORPG is certainly not an easy project (especially for anyone just starting to learn programming). Real MMORPG's have hundreds of people working on them. And they also get paid which usually boosts morale quite a bit. Investing in a server-park isn't exactly cheap either.

erkokite
11-27-2005, 09:19 PM
Keep learning, you seem to mostly be on the right track, but try start out small and work your way up. The fact that your project lasted 7 months does say something about your commitment to the game. I rarely can stay focused on a project for more than a month. Good luck with your future projects.

ferdekk
11-28-2005, 05:53 AM
@ProgramWizard:
Dont give up! Nobody know you on this forum.
All people have one destination: "he all just want to your give up!"
DONT GIVE UP!
My Friendly Suggestion is:
"You should show some screenshot first, later enter here your link-address to your project"

I know simple example of Futile MMORPG: TIBIA.
More people playing on THAT-THING GAME.
TIBIA have very stupid GFX,MUSIC,CODE like from ATARI.

Some people on this forum write: "MMORPG not easy project",
because i think he have little experience with programming.
If you are GOOD in programming, please proof that,
and make big eyes for all non-friendly people on this forum. ;).
Dont be mad. Only you know what you able.

For MMORPG we have WinSocks, sockets and so on, use them.
I could help you, but i dont have time for now. sorry. ;).

BTW: If you want make MMORPG, you should first look for about GOOD SERVER. ;). Later buy that. If you have some cash. ;).
Unlimited bandwidth, good transfer and so on.

Nodlehs
11-28-2005, 09:56 AM
OK, it seems like you were all waiting for me to quit. I'm choosing not to continue because I'm not willing to make this a full time commitment (I have things to worry about like school, a life, etc.). If I had absolutely nothing else to do, I would finnish the MMORPG by June. But I have other things to do, and I would still after the game launched.

I don't know what thread you were reading, but it obviously wasn't this one. No one said quit, no one said you suck. All anyone said was try for a lower feature list, keep it small, and keep working at it. And as someone already said, why quit? A lot of us here have families, full time jobs, and other hobbies aside from programming, yet we still work on our games/engines/etc. Just because you can't commit full time has nothing to do with your drive to get something done.

ProgramWizard
12-10-2005, 09:11 AM
OK, I've decided to overhaul the whole project. Rather than be a MMORPG, the game will be a MMOTCG. It will be web based, and written in PHP. It was mainly the artwork that was tripping me up, but after seeing how big a community Kingdom of Loathing (http://www.kingdomofloathing.com) has, I learned that a game doesn't need good graphics to be fun or popular ;).

roel
12-10-2005, 10:59 AM
I wish you the very best luck :)

justdan
12-25-2005, 07:02 PM
Ok so you havn't even been programming for a year and you're going to try and do something alone that's even harder then something that a team of 10+ do in 2 years? Please make your aim more realistic, I know you hear this alot but please learn from my mistake, start at something like tetris and then keep adding things. You'll eventually have a lot of the programming for the game done if you just make tetris and keep adding on to it.

ProgramWizard
12-26-2005, 10:47 AM
I've made a few small games before. And like I said, I relize that a full MMORPG would be too tough for me to tackle. So I'm going to make a web based, turn based MMORPG (no more TCG). That kind of project is most certainly in my bounds.