View Full Version : how hard is it to make a mmo
valvancogswell
12-17-2005, 07:15 PM
i was tnking of makeing one were you can start out in some ones army get paid and then start your own army and rukle a kingdom or is this not possible and what wold i need to do this
monjardin
12-18-2005, 12:18 AM
A Beginner's Guide to Creating a MMORPG (http://www.devmaster.net/articles/building-mmorpg/) :rolleyes:
TheNut
12-18-2005, 06:16 AM
In short, nothing’s impossible; only improbable. With the right team and proper experience, anything is doable. Although I’d just like to say that it sounds like you want to make an RTS game more than an MMO one. Just make sure you know what you want before you jump in.
valvancogswell
12-18-2005, 06:46 PM
so could i make a mmo were you join an army and fight other armies and get better skilsl to becoeme better ranks in the armySO there are palyers joining different armies and they have battles and it is pvp
stodge
12-18-2005, 07:13 PM
If you have to ask, then no, you can't.
eddie
12-19-2005, 02:09 AM
... A bit heartless there stodge.
valvancogswell: I think what stodge is trying to say, is that yes, it's *possible* you can do these things (after all, games do exist that are MMO's and what you want to do is not completely ridiculously far fetched).
The only thing that's limiting you is your skill, and/or desire. I don't know much about you so I can't say that "Yup, you, [your-name-here], can do it.". Conversely, I can't say the opposite.
You'll have to assess your skills and eagerness to do this, and then either succeed or fail on your own merit.
But what you're asking to do is not impossible.
monjardin
12-19-2005, 03:30 PM
<sarcasm>
If it's entirely text based and everyone just has a name and a level then it would even be easy. You could do the whole thing in HTML, PHP, & MySQL and call it a day. ;)
</sarcasm>
stodge
12-19-2005, 07:08 PM
I speak the truth - if you had listed technical information, design ideas, functionality and more than just a couple of sentences with no grammar or punctuation, I would have said yes, it is possible. But considering you probably don't know how to program, then I'm guessing you really should start with something a lot smaller.
eddie
12-20-2005, 10:56 AM
@stodge:
You're more than likely correct. I'm betting the OP has little to no experience programming, but this is just a hunch. That said, your original post comes across a little cruel. In your second post you fault him for having a post that is no "more than just a couple of sentences with no grammar or punctuation", and yet you originally reply in a one sentence ad hominem attack.
Your second post clears things up a bit better, however, at least giving him a reason as to why there might be difficulties for him. However I don't think anyone deserves to be told they can't do anything if you don't have enough direct information to assert that it's true. Particularly if you can't even do it in a constructive way.
wazoo
12-20-2005, 11:00 AM
then I'm guessing you really should start with something a lot smaller.
a Quake clone! :)
stodge
12-20-2005, 11:25 AM
So I should sugar coat my response? He/she asked for an opinion. *shrug*
Crash
12-20-2005, 12:08 PM
I'm pretty sure that guy is a troll.
-M
Methulah
12-20-2005, 03:20 PM
Yeah. Also, I think Stodge was right to say that. Sometimes you have to be cruel to be kind. D'you know what I mean? The guy needed to ask whether creating that MMO game was possible, that means he obviously doesn't know much at all about game development, which in turn means he shouldn't start an MMO project of this depth.
monjardin
12-20-2005, 03:40 PM
It also means he is too lazy to do some preliminary research before posting his question.
zavie
12-20-2005, 04:12 PM
So I should sugar coat my response? He/she asked for an opinion. *shrug*
<offtopic>
Syntactic sugar is good. :-)
</offtopic>
Yes, you probably should. There is no need to be so rude, even though (I think) I understand what you mean.
Ellis1138
12-28-2005, 12:49 PM
Actually, I can answer his question:
Very.
Randomjagged
03-04-2006, 06:01 PM
Yeah, I agree with stodge totally, It sounds to me like hes one of them n00bs who play an MMO and think, I wish you could do this or that, it'd be way cooler... I know, ill make my own!
so heres your to do list:
1. learn to program
2. get a graphic designer or learn to do graphics
3. get a few hundy to get the game running
4. study economy
5. have fun!
cyberkilla
03-15-2006, 04:05 PM
<sarcasm>
If it's entirely text based and everyone just has a name and a level then it would even be easy. You could do the whole thing in HTML, PHP, & MySQL and call it a day. ;)
</sarcasm>
I dont know, thats not exactly true.
Ive been working on mine for nearly 2 years now:)
monjardin
03-15-2006, 04:29 PM
Is it a massively-multiplayer Rock-Paper-Scissors tournament simulator?
cyberkilla
03-31-2006, 04:02 PM
What mine?
its a text based mmorpg.
its called FutureRP:P
Ellis1138
04-01-2006, 11:24 AM
Oh. A MUSH/MUD.
Those are less difficult to make, and a good coder can put one together in a few months.
cyberkilla
04-04-2006, 07:50 AM
Nah, I wouldnt call it a MUD.
Its very feature rich.
It took me 2.5 years so far, and it still isnt finished:)
Its easy to code. So is 3d. It just takes a LOT of time:P
I AM a good programmer, though i say so myself:P
I have my roots in embedded programming with Assembly Language,
and have branched towards webprogramming because it
was something i was very interested in.
About it taking a few months. You could not be more wrong.
As anybody who has a game like this knows - IT IS NEVER FINISHED!:P
lol
EDIT:
I am always told to put it under Text Based, but i wouldnt say it is.
Its dynamic. Has images, text, sounds, customisable skins, and much more.
A MUSH/MUD is just something you enter commands into and get a lot of ASCII art back:P
It is also highly addictive, but ya, in retrospect, if you thought my game was like that,
than yeh, i would say one of those *could* be made in a month:P
Have a look at http://futurerp.net if you are interested;)
3D games are great. Ive made several myself.
But none that would move me away from my main project.
darqSHADOW
04-04-2006, 09:19 AM
I can say that doing my MUD back in the day was the most fun I've ever had while coding. You don't have to worry about the graphics, and making it pretty, its all about the core gameplay. I spent 8 years running my MUD, and even now (17 years since I first started it), it is STILL online, brought back by one of the few people who I released the codebase to.
I love working on the mechanics behind the scenes, mostly NPC AI. In fact, I just started a new project recently that allows me to build NPC AI for any massive game. A few weeks of coding and already I have NPC's that can live their lives in a village. Next step, having them advance the village on their own. :D
Cyberkilla, I applaud you for taking a MUD to the next level. That was something I attempted to do way back in the day. With everything from Pueblo (anyone remember that?), to Tintin, all the way to zMUD. I will definately keep an eye on your project.
DS
monjardin
04-04-2006, 10:22 AM
@cyberkilla: I took a peek at your site and it looks like you have a decent following. Good job!
My sarcastic remarks from last month were refering to a trivial project. Indeed, some very complex applications are text-based. Nethack (http://www.nethack.org) as got to be one of my all time favorite games, and it's code based is definitely not trivial.
cyberkilla
04-04-2006, 11:20 AM
Thank you for your kind words:)
I can say that doing my MUD back in the day was the most fun I've ever had while coding. You don't have to worry about the graphics, and making it pretty, its all about the core gameplay. I spent 8 years running my MUD, and even now (17 years since I first started it), it is STILL online, brought back by one of the few people who I released the codebase to.
I love working on the mechanics behind the scenes, mostly NPC AI. In fact, I just started a new project recently that allows me to build NPC AI for any massive game. A few weeks of coding and already I have NPC's that can live their lives in a village. Next step, having them advance the village on their own. :D
Cyberkilla, I applaud you for taking a MUD to the next level. That was something I attempted to do way back in the day. With everything from Pueblo (anyone remember that?), to Tintin, all the way to zMUD. I will definately keep an eye on your project.
DS
cyberkilla
04-04-2006, 11:54 AM
Thank you also:P
Yes, I am fortunate to have a nice community developing around the game:).
Its strange how the simpler things can often be just as popular.
@cyberkilla: I took a peek at your site and it looks like you have a decent following. Good job!
My sarcastic remarks from last month were refering to a trivial project. Indeed, some very complex applications are text-based. Nethack (http://www.nethack.org) as got to be one of my all time favorite games, and it's code based is definitely not trivial.
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