vrnunes
12-19-2005, 03:44 PM
Hi people, I am actually developing a small 3D game for BREW mobile devices with hardware acceleration...
SpaceRally is something like Rallyx, with very simplistic temporary in-game graphics (I am working alone, and as I'm a programmer, it takes a lot of efforts to make the graphics).
I ripped the music (author: Jonathan Daniel) and the spaceship model (author: Max Shelekhov).
The 3D engine and game code are written by myself. The engine took about one relaxed month to program, and the game itself three days.
http://www.imersiva.com/img/game/srally1.gifhttp://www.imersiva.com/img/game/srally2.gif
Download: SpaceRally_Setup.exe (http://www.imersiva.com/downs/game/SpaceRally_Setup.exe) (~800kb)
Please let me explain the "huge" size for a mobile game: the game itself is ~150kb (for a real device, less than ~150kb), but this version for download is to run on a PC, and includes a convenient setup and the device emulator for Windows.
Please visit my site for some other small samples.
Thanks,
Vander.
www.imersiva.com (http://www.imersiva.com)
SpaceRally is something like Rallyx, with very simplistic temporary in-game graphics (I am working alone, and as I'm a programmer, it takes a lot of efforts to make the graphics).
I ripped the music (author: Jonathan Daniel) and the spaceship model (author: Max Shelekhov).
The 3D engine and game code are written by myself. The engine took about one relaxed month to program, and the game itself three days.
http://www.imersiva.com/img/game/srally1.gifhttp://www.imersiva.com/img/game/srally2.gif
Download: SpaceRally_Setup.exe (http://www.imersiva.com/downs/game/SpaceRally_Setup.exe) (~800kb)
Please let me explain the "huge" size for a mobile game: the game itself is ~150kb (for a real device, less than ~150kb), but this version for download is to run on a PC, and includes a convenient setup and the device emulator for Windows.
Please visit my site for some other small samples.
Thanks,
Vander.
www.imersiva.com (http://www.imersiva.com)