View Full Version : Do we really need the Triple Buffer forum?
ProgramWizard
12-26-2005, 11:52 AM
It hasn't been posted in for over 10 months, and it doesn't look like the site is updated.
Onikhaosifix
12-26-2005, 12:03 PM
Yea, apparently the site is dead. It'll be cool if devmaster gave me my own DirectX site :)
ProgramWizard
12-26-2005, 12:24 PM
Maybe we should start something like gamdev.net has with hosted sites. If your site was small and useful enough, you would get free hosting from DevMaster and your own forum. It's a nice idea.
Onikhaosifix
12-26-2005, 01:03 PM
Maybe we should start something like gamdev.net has with hosted sites. If your site was small and useful enough, you would get free hosting from DevMaster and your own forum. It's a nice idea.
But probably cost money.
ProgramWizard
12-26-2005, 01:06 PM
Why? GDNet does it free. Then again, they do have that GDNet+ thing.
Onikhaosifix
12-26-2005, 07:58 PM
You would need to pay for server space.
bladder
12-26-2005, 09:53 PM
AFAIK, GDNet will host your site for free if it's useful enough. I'm sure devmaster would do it as well if the right site came along.
Now about triplebuffer, well, the site is still there and still has a lot of stuff in it so the forum is there just incase. Triplebuffer's tutorials are just so well explained that they probably don't need to ask questions :P
In all seriousness though, yes, triplebuffer hasn't been updated for a year or something. There are plans being worked out for that site right now that should theoretically take effect in a couple of months. That's all I can say right now...
Onikhaosifix
12-26-2005, 10:36 PM
Wow, so you guys do provide free hosting? Neat. I just have to work my way up the "tutorial writing ladder" and gain some respect around here. I have plans on working on a multi-edition tutorial covering engine design with the DirectX 9 API.
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