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View Full Version : Robust and simple Inverse Kinematics (IK)


SKiTZO
01-07-2006, 08:24 PM
I read an article in game programming gems 3 about a simple method to get inverse kinematics running. My nephew was in need of code to do IK for his simple flash game, so i figured that I would make a set of images explaining what I had learned in the book.

Long story short: i ported it to English (we are from Norway), and made it resemble an article before posting it on my portal. It turned out OK so I figured someone else might want to read it. Here goes:

Cyclic Coordinate Descent Inverse Kinematics Howto (http://www.rollandsoftware.com//content/view/55/9/)

yay :lol:

spoulson
01-09-2006, 08:17 AM
Excellent read.

What other methods of IK are there?

geon
01-11-2006, 02:18 AM
Neat stuff. I like the illustrations.

Mjolnir
01-11-2006, 05:44 PM
Excellent read.

What other methods of IK are there?
I had a good kickstart on IK from these (focus is on Jacobian methods):

http://graphics.ucsd.edu/courses/cse169_w05/CSE169_12.ppt
http://graphics.ucsd.edu/courses/cse169_w05/CSE169_13.ppt

(brush up on your calculus though)

SKiTZO
01-26-2006, 09:57 AM
There is that Jacobian thingie.. but i dint try that out. Anyways here is a link: http://www.cs.ubc.ca/~mthorne/cpsc533project.html