Nyzse
02-03-2006, 11:46 PM
Ok, I haven't done game programing before but I have done quite a bit of programing. I want to make a Real Time stratagy game (alot like starcraft, but with more variaty). I am looking for other people to help in this (c++ programers please, and any artists). It will most likely be a sprite game (unless someone can convince me that doing a 3d RTS game would be sane for a small team to create). also sprite games make RTS games simplier anyways, warcraft 3 made it so hard to micro :(. (I realize I coulden't get anywhere near those graphics but sitll....><).
Main thing I want to know is with a small team could this realisticly get done? if anyone is interestted in helping AIM me at Nyzse, or email me at Nyzsee@gmail.com. (I prefer aim though becuase I rearly check my email).
edit...
a few things I forgot to mention
I would like to have this in an open online enviorment but maybe a direct connect thing would be the more realistic thing, unless its simplier then I think to make an open online thing. I think the hardest part of this is goign to be AI, not only making a computer player AI, but also just having units move throught terrain to a location, and to attack without having to be hold who to attack. Also getting all the units and stuff balanced is goign to be tricky, but thats not really a programing problem, more of a planning thing so ><.
edit...
and I do want to make a campaign editor program to go with it (like starcraft and warcraft), since this can also be used to finish up the game and to make the maps that go into the game. that seems simplier then having to program in the maps into the code and stuff.
edit...again...
I also haven't done any planning yet, I feel it would make more sence to have the people working on the game plan the game ><.
Main thing I want to know is with a small team could this realisticly get done? if anyone is interestted in helping AIM me at Nyzse, or email me at Nyzsee@gmail.com. (I prefer aim though becuase I rearly check my email).
edit...
a few things I forgot to mention
I would like to have this in an open online enviorment but maybe a direct connect thing would be the more realistic thing, unless its simplier then I think to make an open online thing. I think the hardest part of this is goign to be AI, not only making a computer player AI, but also just having units move throught terrain to a location, and to attack without having to be hold who to attack. Also getting all the units and stuff balanced is goign to be tricky, but thats not really a programing problem, more of a planning thing so ><.
edit...
and I do want to make a campaign editor program to go with it (like starcraft and warcraft), since this can also be used to finish up the game and to make the maps that go into the game. that seems simplier then having to program in the maps into the code and stuff.
edit...again...
I also haven't done any planning yet, I feel it would make more sence to have the people working on the game plan the game ><.