littledragon
02-25-2006, 04:28 AM
Pro :yes: and Cons :no: about ODE and Newton Game Dynamics! :ninja:
ODE:
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Newton:
Newton Game Dynamics is an integrated solution for real time simulation of physics environments. The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
http://ode.org/
http://www.newtondynamics.com/
How easy is to integreate?
Documenation?
API?
Futures?
Graphic API?
License?
Speed?
Stability?
ODE:
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Newton:
Newton Game Dynamics is an integrated solution for real time simulation of physics environments. The API provides scene management, collision detection, dynamic behavior and yet it is small, fast, stable and easy to use.
http://ode.org/
http://www.newtondynamics.com/
How easy is to integreate?
Documenation?
API?
Futures?
Graphic API?
License?
Speed?
Stability?