View Full Version : What do you guys think? (feedback/suggestion here)
bladder
09-29-2003, 04:44 AM
Well yesterday (or was it the day before :unsure: ) Triple Buffer was officially opened on devmaster. We'd be very happy to hear what you think of it? How's the design, the content, the load times.
Triple Buffer is a site with source code that can be used to make games and with tutorials that gets you moving towards game development. There is a rating system in place so you can let us and other users know what has helped and what hasnt, please use it. And then of course there is this forum that you can use to ask questions about the software and give us feedback to make teh site a better place to be.
What would you like to see on it? More source code or more articles. ALthough I'm sure that with devmaster+gamedev+flipcode it will be pretty pointless putting up articles. What kind of source code?
Anyway, give us all your feedback. And dont hold back B)
TheLionKing
09-29-2003, 05:23 AM
What would you like to see on it? More source code or more articles. ALthough I'm sure that with devmaster+gamedev+flipcode it will be pretty pointless putting up articles. What kind of source code?
Well ... I think if your articles or source code are different from them then they will not be pointless. There are a lot of topics that aren't covered there :blush: (I think)
I think that your web design looks great. overall, I think your site is perfect B)
Btw, I'd like to see your site turn into NeHe (for DirectX instead of OpenGL).
bladder
09-30-2003, 05:29 AM
Well ... I think if your articles or source code are different from them then they will not be pointless. There are a lot of topics that aren't covered there :blush: (I think)
I guess there's some truth to that statement...
I think that your web design looks great. overall, I think your site is perfect
perfect? :D Thanks chap
That would be really cool if it turned into something like nehe. maybe i should make a kind of glut (fore direcx) that i can use for the tutorials and make all the common stuff easier.
Or maybe a dxut (directx utility lib) can be donated by someone who already has one ;)
Thanks for feedback so far. We want More.. MORE .... MOOOORE
TheLionKing
09-30-2003, 05:37 AM
It will be very good if you will directly use DirectX files. DrunkenHyena have already got few going with his own sdk of DirectX. ;7
TheLionKing
09-30-2003, 07:05 AM
Try to change your style like NeHe's that will make it look alike a lot :blush: !
anubis
09-30-2003, 08:31 AM
Try to change your style like NeHe's that will make it look alike a lot
please don't :)
bladder
09-30-2003, 08:47 AM
Try to change your style like NeHe's that will make it look alike a lot
You mean tutorial style or site layout/design?
please don't
why not? (not that I am, just curious)
TheLionKing
09-30-2003, 09:15 AM
please don't :)
:huh: I meant the tutorials ... the way they are explained and the way they are defined ...
I am not talking about the layout ... he have got skins. You can choose whatever skin you wnat.
You can do that Ali if you wnat to ? But will require a lot of work though? ;7
baldurk
09-30-2003, 11:56 AM
I'm probably going to get flak for this, but I disapprove of the NeHe style. It makes it too easy to copy-paste, and too easy to simply skip over the "understanding" stage. I've seen many newbies come in complaining that their copy-pasted code from lesson 23 doesn't work with their copy-pasted code from lesson 33. When you tell them to learn it, then rewrite it, they complain and go away :/.
TheLionKing
09-30-2003, 07:38 PM
:P I learned a lot from his site!
bladder: what's your plans for your site?
anubis
10-01-2003, 03:50 AM
i thought he was refering to the general site layout... it would be lame to just copy that.
yeah... the nehe tuts are good for reference but provide not much in terms of real learning ( learning like "learning by doing" )
bladder
10-01-2003, 07:44 AM
I'm probably going to get flak for this, but I disapprove of the NeHe style.
nah...no one is gonna "flak" you...at least i hope not!
bladder: what's your plans for your site?
Ooh plans...lots of plans. The todo list is currently as follows:
1. Finish stepping stones series.
2. Start graphics effects series
3. Start RPG series
4. Make particle system library
5. Make RPG engine.
6. Add framework sections every now and then
Problem with number one is that I picked THE WORST game in existence to show a real world example on, and I just cant bring myself to finish it for the 100th (it seems that way anyway) time. I wish I had chosen something other then tetris. Coding tetris is a bitch. Even breakout (also extremely boring) would have been a better choice :(
Number 2 has no problems, it will come eventually.
Number 3 is something i look forward to, and I'm sure when I get around to it, it will become quite popular because no website has it. I'm not gonna actually make an RPG, just different tutorials on different parts of an rpg game, for example:
- a simple script system, not a C type script system or anything, more like a script system that has a fixed number of script commands that can interpreted. ANyone used RPG maker?
- how to handle inventory.
- how to make maps.
- how to implement a battle engine.
and other RPG related stuff. It wont touch the graphics/sound/input part, only the RPG part, mostly theory.
Number 4 is very close to completion as we speak (ETA: within 2 weeks).
Number 5 is being designed as we speak. Will take the longest to do though
Number 6 is also in progress. Framework section is probably one of those sections that can never have enough stuff in it. So Im always adding whenever I get the chance.
So lots of plans. How far the plans go is an entirely different matter though. Maybe I should start hiring people :unsure:
Anyway, about the teching style, what do you think is the most effective way of teaching. Not that Ill change the current tutorials (it would be a lot of work), but future ones will keep it in mind.
Wow, that sounds good :yes:
bladder
10-04-2003, 04:01 PM
Wow, that sounds good :yes:
would you like to help :nod: ?
would you like to help?
In what :rolleyes: ? I can try to :blush:
bladder
10-05-2003, 07:48 AM
would you like to help?
In what :rolleyes: ? I can try to :blush:
anything really. I think Ill start posting in different places asking for community donations (not money, source code). You know like how gametutorials.com have a community dump area? Well something like that only directly integrated with everything else on the site, not isolated like how gametutorials has it done.
DrunkenCoder
10-05-2003, 02:02 PM
Exactly what kind of donations are you talking about here? seems like you've got most base stuff covered. Anything specific you would need?
And well how does TripleBuffer relate to Devmaster? Is one the code dump and the other the article center or well... ummm yeah...
bladder
10-06-2003, 02:19 AM
ok. I posted a news item on the main page of my site. Check it there. Triple Buffer is not really associated with devmaster. Well it is in that it is hosted by the devmaster servers, but that's all. Triple Buffer has actually been around on th enet longer then devmaster (About a year now). I guess I'm really bad with advertising though :sigh:
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