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View Full Version : Console RPGs or PC RPGs ?? Poll and discussion


bladder
10-11-2003, 05:49 AM
Just wondering if you play and like console RPGs or PC RPGs more? In the console you get more story and it's

mostly turn based battle systems and random battles. Also most of them originate in Japan.

With PC it's more about the online playing now, and real time fighting with more of a quest driven story

line. Also I've notices that the console RPGs are more cinematic then the ones on the PC.

PC RPGs allow for way more character development and customization though. I suppose becuase of the input

devces available to the common PC?

What do YOU think? Why are there these difference between console RPGs and PC RPGs?

anubis
10-11-2003, 07:35 AM
hmmm, do you get more story on a console ??? i think pc rpgs almost always are based on real pen & paper rpgs while console rpgs, as you said, most of the time follow the japanese style of rpg/adventure. i like both types so i couldn't say that i prefere one over the other. it's just too different to really compare. these differences clearly orignate from a) the different input capabilities and B) the different gfx capabilities.

baldurk
10-12-2003, 07:34 AM
I've never really liked using joypads for certain genres. FPSs mainly, but also other types. I don't have a console myself, but I play on a friends gamecube quite a lot, and one RPG that is quite good is Phantasy Star Online. I enjoy playing that.

However, given the choice I'd always pick a PC game over a Console game. Bar none.

davepermen
10-12-2003, 05:24 PM
i always prefer consoles, no mather for what game.. though the combination of joypad and keyboard would be best.. then again, i would need 4 arms and hands to play:D

hm right, i would need the keyboard for chatting only anyways, so i guess joypad and headset is the solution:D

anubis
10-12-2003, 05:56 PM
fps + strategy games... i need a keyboard and a mouse for both of them. i refuse to use a joypad for this, especially fps. the dreamcast had a pretty good keybaord and mouse equipment as far as i remember

davepermen
10-12-2003, 07:01 PM
i don't play rts myself often.. but yes, mouse and keyboard are way to go there..

for fps.. i've played goldeneye, turok2, halo, metroid prime. they all played great.. and where more fun than any fps on pc till now. i don't like the typical pc fps.. they are all the same.. i find them boring.

anubis
10-12-2003, 07:26 PM
halo was great on the xbox... still they had to heavily modify the levels, meaning they had to add a million new enemys because a joypad can never compete with a keyboard/mouse.

bladder
10-13-2003, 12:10 AM
well yeah i suppose for an _fps_ the ideal input device would be keyboard + mouse. But Ive also played FPSs on consoles. I must say that I agree with deveperman, I like console FPSs rather then the PC ones. Even though I dont like FPSs in general, I dont mind golden eye for the n64, I think that's my favourite FPS ive played to date.

However, keyboard + mouse dosnt make an RPG better to play. I think using a keboard and a mouse for an RPG just adds extra unneeded complexity. On the console you have a simple inventory and action button, plus movement. On the PC if you play an RPG it takes you longer to actually learn HOW to play the dang thing then it takes you to finish the game. PC RPGs I guess are more catered towards teh hardcore gamer and not the casual gamer.

Also is it just me or are the stories in the console RPG way more far-fetched the the PC ones. They seem to be more fantasy

anubis
10-13-2003, 12:30 AM
i think pc rpgs are more complex because they are often based on pen and paper rpgs. this also has a great influence on the story since its bound to the world of a particular p&p rpg.

Smokey97
10-13-2003, 12:59 AM
i'm not one for console anything.... i'm totaly a PC person.

bladder
10-13-2003, 02:14 AM
i think pc rpgs are more complex because they are often based on pen and paper rpgs. this also has a great influence on the story since its bound to the world of a particular p&p rpg.
Its not that PC RPGs are more complex. well maybe in a way, but not in everything. probably the character development aspect of PC RPGs are more complex....but not the sroty lines. and the story is half the catch for an RPG

davepermen
10-13-2003, 02:19 AM
i've yet to find any pc game that is as detailed, and as complete designed as a typical nintendo game..
never found one yet..

bladder
10-13-2003, 02:24 AM
i've yet to find any pc game that is as detailed, and as complete designed as a typical nintendo game..
never found one yet..
:blink: :blink: :blink:


first of all, what do you mean by "typical nintendo game". What exactly is a typlical nintendo game?

davepermen
10-13-2003, 05:27 AM
most mario games, yoshi games, zelda games, metroid games, and some other (f.e. starfox).

all those bigger ones simply. i don't take pokemon into my list as it is simply not the gamestyle i like. but it would count to them, too, i guess..

baldurk
10-13-2003, 07:39 AM
Well, the latest Starfox game was a Rare game, unless I'm mistaken :).

davepermen
10-13-2003, 07:45 AM
i know. i was talking about starfox64 actually, the one i know.. the other one is an adventure, and, while it can be good, it has not much to do with the original starfox.

but nobody is gonna miss it.. if you followed irc you know why:D

bladder
10-13-2003, 08:39 AM
most mario games, yoshi games, zelda games, metroid games, and some other (f.e. starfox).

all those bigger ones simply. i don't take pokemon into my list as it is simply not the gamestyle i like. but it would count to them, too, i guess..
ah ok i c. I'd probably agree on zelda type games. But for mario type games I'd say jak and daxter could whip his butt. Now THAT was a detailed and more completely designed game that is similar to mario. Although....that's not a PC game, so I guess your statement still stands :) . But Im also not the typical PC player, Im biased towards console games.

Ishpeck
12-12-2003, 07:33 AM
My reasons for voting PC "RPG" over the console equivalent are that I haven't seen any Console NuHuGs [http://www.ishpeck.net/index.php?J=ishpeck&journalOffset=2003-09-11+00%3A00%3A01] that I enjoyed. There are far too many Final Fantasy clones out there and not enough Fallout / Planescape: Torment clones.

bladder
12-12-2003, 08:00 AM
My reasons for voting PC "RPG" over the console equivalent are that I haven't seen any Console NuHuGs (http://www.ishpeck.net/index.php?J=ishpeck&journalOffset=2003-09-11+00%3A00%3A01) that I enjoyed. There are far too many Final Fantasy clones out there and not enough Fallout / Planescape: Torment clones.

I suppose it's a matter of opinion. For me it's completely the opposite: I would say "There are far too many fallout/planetscape clones out there and not enough final fantasy clones" :P

as for your "NuHuGs" theory (catchy name by the way). I suppose to some extent, RPGs are all about statistics, but that's one of the reason I like console RPGs more then PC RPGs. With console RPGs its more about the role, becuase the stories are much deeper. I've always hated PC RPGs, mainly because they try to be so close to the pen and paper RPGs that people play with those D&D rules and all. I find them really complicated. Too much statistics and numbers and stuff. Steep learning curve for someone who's not a hardcore RPG player...

anubis
12-16-2003, 04:24 AM
"Yesterday Interplay fired of the whole staff of Black Isle (creators of Baldur's Gate, Fallout, Planescape Torment, Icewind Dale, Lionheart). Without any notice the team was fired 2 weeks before Christmas, and the project Van Bauren they were working on was announced that it was in fact Fallout 3, but now will not be continued."

< news from gamedev >

Ishpeck : so much for more fallout games :( somebody should teach those guys at interplay a lesson !

davepermen
12-16-2003, 05:09 AM
lets hack their servers and leach all their sources...!!!

oh wait. thats an old one

bladder
12-16-2003, 06:34 AM
you know I read through all the pages at the interplay forum where they announced the team left, but they never gave a reason...does anyone know why this happened ?? It seems like a really bad decision, I mean black isle were a top notch team, working on a really anticipated sequel, why would interplay just cut everything? I bet it was a personal issue or something...

DrunkenCoder
12-16-2003, 01:48 PM
Well intergay now have a "console only" focus/policy that's why they canned FO3 layed of the BiS staff and will continue to rape the fallout universe and Black Isle lable with junk like FOBOS.

donBerto
12-17-2003, 08:08 AM
...Black Isle lable with junk like FOBOS.

hey, i liked FOBOS VERY much! and maybe i'm the only person that actually bought it :D

yeah - when i learned of the fate of black isle, i was disappointed. I hope the original crew of black isle bands together and hopefully have enough money to support themselves and release some wholesome goodness.

so sad...

:no:

baldurk
12-17-2003, 10:04 AM
offtopic, welcome back donberto.

donBerto
12-17-2003, 11:49 AM
off topic:

thanks anubis, baldurk - good to be back :yes:

DrunkenCoder
12-17-2003, 12:56 PM
Err... so you've bought a game that's (from interplay site first page at the top in the middle) "comming soon" ???? wierd!

FOBOS may be a good game but it's sure as hell not fallout that's what makes it gay.

donBerto
12-17-2003, 06:24 PM
that is true

TBoNe
01-23-2004, 01:00 PM
And I like console games :)

There is something in them I cannot describe. A combination of easy to understand gameplay, a pretty good story and a lot of interesting characters and places to visit.
When I play PC RPGs, i have the feeling that they are made for powerplayers - there's one good way of making your character and that's it. It's some soft of a puzzle, where you must find the right combination of skills and attributes, so that u can kill the big evil boss. Another thing is that most of the CRPGs are based on PnP RPGs. And they try to adapt them for your computer. But somewhere in that process things fail. You don't get the nice feelin' when you play with your friends and you don't get the nice feenin' of playin' a good game made specificly for your PC.

anubis
01-23-2004, 08:25 PM
as pointed out through a reference to some article previously in this thread the main problem with rpgs (in the computer world), is the PnP nature of role playing which doesn't adopt very well to computer games. in a real life rpg the game leader can/must intercept the players deeds. this won't happen in a computer game though. so the result is that the player will focus on building up the characters stats instead of focusing on the role the character offers. in console rpgs this is hidden ( in m view ) by fixing the development of the character in a predetermined storyline. a really great rpg be it on pc or console would hide away the stats from the player.
imagine a game where improvments to the character could only be gained through focusing on the role the characeter instead of his +4 skill using a sword ( in words : don't wait for the next "level up" but watch your player get better in certain talents as he meets new people and learns from them )

TBoNe
01-25-2004, 11:11 AM
Yeah, but that pretty hard to do.

A crpg will never (or atleast in the near 50 years) have an AI so powerful, that it can actually understand what exactly are you doing in the game world. The major problem in today crpgs is the focus on character development, cuz developers think that that's what make the game fun. Well, it doesn't. Atleast for me.

anubis
01-25-2004, 11:53 AM
it's also very hard to give real freedom to the player. the game worlds today are still very limited...

Tufty
09-08-2004, 05:23 AM
Definitely. I know it's a real challenge for game designers, for obvious reasons, but far too many games (RPG and others) force you to play through the game in one, single way - there's no choices to be made. You can only solve puzzles in the way that they decide you should be able to.

In some cases there's more than one way of solving a problem, but ultimately it makes little or no difference to the gameplay. You are forced down one path or another. In the world of pen & paper RPGs, this is known as railroading. But there's no way round that in CRPGs (at least not yet) if you still want to provide the player with memorable moments and cinematic gameplay.

Or is there?

anubis
09-08-2004, 07:47 AM
please don't post in old threads...

anubis
09-08-2004, 07:48 AM
please don't post in old threads...

bladder
09-08-2004, 07:51 AM
please dont double post (har har har)

anubis
09-08-2004, 08:00 AM
i didn't... the browser told me that it couldn't contact devmaster... i got a timeout !

bladder
09-08-2004, 08:52 AM
of course of course. You didn't do it on purpose :P

Just kidding around man. It *was* kinda funny how you told the guy not to practice the black art of necromancy and then you go and break one of the "rules" as well. heh. ironic.

anubis
09-08-2004, 08:55 AM
i know :)

Tufty
09-08-2004, 10:12 AM
Sorry. Being a new member I had no idea this was an old post :)

baldurk
09-08-2004, 10:29 AM
Sorry. Being a new member I had no idea this was an old post :)
10969


there's a reason all replies have dates...

LuciferX
09-16-2004, 12:05 AM
"i'm not one for console anything.... i'm totaly a PC person.
"

Ditto that, I have yet to even see a console RPG to compete with Fallout, and that was years ago ;)

PS - In order for consoles to even have a chance to compete they would have to find a way to make somthing to compete with Ultima, which had 9 games in the series. All FAR more indepth than Any console Rpg.

[And don't say Final Fantasy, which was far from a series having diffrent characters, plots, and actually were totally unrealted titles made by the same company.]

anubis
09-16-2004, 08:00 AM
how can you post into a thread where the last few posts have been about not posting into this thread anymore ?