poita
05-02-2006, 02:50 AM
Ok so I'm making a 2D game set in space and I want a tiled background of stars. I've got the texture which will just repeat forever in the background.
Would the best way to achieve this be to just use a sprite interface to draw several copies of the texture to the background until it is covered or is there a simpler way?
If it's the former then I already know how to do this, I just wanted to know if there's an easier way. I'm only familiar with using sprites in directx just now, just wondering if covering the screen in sprites would be the best way.
Thanks.
Would the best way to achieve this be to just use a sprite interface to draw several copies of the texture to the background until it is covered or is there a simpler way?
If it's the former then I already know how to do this, I just wanted to know if there's an easier way. I'm only familiar with using sprites in directx just now, just wondering if covering the screen in sprites would be the best way.
Thanks.