Jacek
05-07-2006, 01:59 AM
OK... I made a model loading library, and currently it supports geometry and textures. I load them from textfile which I export using my own exporter from Blender3d. Now I've came to problem, because I need to animate my models. I'm very bad at matrices & quaternions, but I would like to try. I can import from blender rotation and translation quaternions, but I don't know what to do with them exactly. Is it that vertices attached to bone follow it in same way? Like when I rotate a bone 45 degrees, vertices attached to it rotate 45 degrees? And then all children bones would rotate 45 degrees also or what :>
who will help me will be :wub: by me
who will help me will be :wub: by me