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View Full Version : How to implement anims? *BEGINNER*


Jacek
05-07-2006, 01:59 AM
OK... I made a model loading library, and currently it supports geometry and textures. I load them from textfile which I export using my own exporter from Blender3d. Now I've came to problem, because I need to animate my models. I'm very bad at matrices & quaternions, but I would like to try. I can import from blender rotation and translation quaternions, but I don't know what to do with them exactly. Is it that vertices attached to bone follow it in same way? Like when I rotate a bone 45 degrees, vertices attached to it rotate 45 degrees? And then all children bones would rotate 45 degrees also or what :>
who will help me will be :wub: by me

dave_
05-07-2006, 02:52 AM
have a look at this
http://www.flipcode.com/articles/article_dx8shaders.shtml
skeletal animation part