karligula
05-26-2006, 11:14 AM
I'm having trouble with my J2ME development... I've got my little game midlet all working fine and I can compile it using the Netbeans IDE, but when I try to run it, it always uses the last device I selected using Motorola Launchpad... it doesn't seem to want to use the device I select in the IDE. I've tried changing the configurations so it uses device specific command parameters for the emulator, but it just ignores them. So at the moment I just run it with launchpad, which works alright, but seems to miss the point of the 'Integrated' bit...
Also the IDE always launches with a 512k heap, even though Launchpad will launch the same app with an 800k heap. I suspect this is caused by the same problem, that the IDE is just launching the app with the wrong device parameters.
I've searched on Google but it finds a billion pages and none of the ones I've looked at so far have helped with this specific problem... I'll keep looking but I was just wondering if anyone out there has had similar experiences and would be able to help...
Thanks in advance ;-)
Also the IDE always launches with a 512k heap, even though Launchpad will launch the same app with an 800k heap. I suspect this is caused by the same problem, that the IDE is just launching the app with the wrong device parameters.
I've searched on Google but it finds a billion pages and none of the ones I've looked at so far have helped with this specific problem... I'll keep looking but I was just wondering if anyone out there has had similar experiences and would be able to help...
Thanks in advance ;-)