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View Full Version : Established HL2 mod, Fortress Forever, requires an experienced effects coder


Defrag
08-15-2006, 01:17 PM
Hi there. Firstly, I'll introduce myself. I'm the lead level designer and right-hand man for Fortress Forever (www.fortress-forever.com), a Source engine Team Fortress modification. The mod is nearly finished (we plan to enter full beta testing shortly) and the missing part in the jigsaw is some outstanding visual effects. The mod has been in development for a couple of years now and it is as solid a mod team as you will find; we are in it for the long haul. All work on Fortress Forever is unpaid, but we have a large and established community following in the HL2 world. Our forums have 3.5k+ registered members and we draw in many more viewers for media releases. Basically, what I'm trying to get across is that the mod is a very good platform for demonstrating your ability. Furthermore, TF is game of varied styles, so there's a lot of scope for creativity rather than being told "make this like that, and don't deviate".

Our development team is comprised of over 20 people based in various parts of the world, from America to Norway to New Zealand.

The following things are essential:

Strong grasp of C++.

Experience with a high level shading language such as HLSL, CG or GLSL. HL2's shader framework is geared towards HLSL, but if you can demonstrate experience with any of these then learning HLSL won't be a big deal.

Available for several hours per week to work in a co-ordinated fashion and implement the effects the mod requires. You will be allowed plenty of input on the effects (and other parts of the mod, if you're that way inclined) and we always love to hear people's ideas. We don't slave drive, we're not overly formal and generally everyone gets along very well. We won't make you sign an NDA or any of that nonsense, either.

The ability to work as part of a team and to take constructive criticism and respond in a positive fashion. No big time charlies or ego dudes, please! This is probably the most important point of them all.

Preferred, but not essential:
Experience with the HL2 Source engine SDK

If you're up for it and feel you can do a turn for us, then please send us an email at fortressforever@gmail.com with "Effects Programmer" in the email subject line. Please include a short blurb about yourself, your skills and why you want to join the FF team. Emails that do not include any sample work cannot really be evaluated, so please do not email us without it.

That's pretty much it. Feel free to check out our website (www.fortress-forever.com), media and dev journals so you can make your mind up as to whether we're your cup of tea.

Thanks for reading.

Lastly, here's some media from a variety of parts of the mod:

http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/1_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/1.jpg) http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/2_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/2.jpg)

http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/3_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/3.jpg) http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/4_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/4.jpg)

http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/5_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/5.jpg) http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/6_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/6.jpg)

http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/7_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/7.jpg) http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/8_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/8.jpg)

http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/9_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/9.jpg) http://homepages.nildram.co.uk/~msimp2k2/recruit/thumbs/10_thumb.jpg (http://homepages.nildram.co.uk/~msimp2k2/recruit/10.jpg)