phil14
09-05-2006, 05:46 AM
Team name:
divZero
Project name:
HASTE
Brief description:
Basically, the aim of this project is to resurrect the legendary speed-running tournaments (like the cult Quake done Quick (http://qdq.planetquake.gamespy.com/) movie) using modern graphics technology and somewhat improved gameplay specifically designed for the needs of speed-running. We've been working on it for the past 6 months.
Target aim:
This project is not meant to be distributed commercially, the reasons being the tight timeframe, the intended public, as well as the possibility of being a portfolio of the participants.
Compensation:
None.
Technology:
We're using our own engine, for the moment we have per pixel lighting/bumpmapping working.
We're using C++ and both OpenGL and Direct3D.
We also integrated Newton (http://newtondynamics.com/) in our engine. Some older physics videos can be viewed on our site.
We recently decided to publish our source so far (ION engine ~ 28.000 lines, gamecode ~ 9.000 lines) under the GPL license:
Source (http://code.google.com/p/hastegame/)
If you'd want to participate, contact me so I can send you some additional information and probably the content data as well. You should be a somwehat experienced C++ programmer, the code isn't for beginners IMO.
Talent needed:
Specifically, we'd need:
* OpengGL/Direct3D Engine/gamecode C++ programmer(s)
* An additional level designer
* An additional modeler
* An additional texture artist
* A concept art/2D artist
Team structure:
* Eric - mapper, modeler, web designer
* Daniel - texturer
* Hoss - mapper
* Peter - musician
* Phil (me) - gamecode programmer, team coordinator
Website:
divZero (http://www.divzero-games.com/site/)
Contacts:
haste@divzero-games.com
cyberdemon@gmx.at
Additional Info:
Visit our site for further info and screenshots/videos.
Feedback:
ANY
Screenshots
http://stud3.tuwien.ac.at/~e0427091/wip/shot01.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot02.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot03.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot04.JPG
divZero
Project name:
HASTE
Brief description:
Basically, the aim of this project is to resurrect the legendary speed-running tournaments (like the cult Quake done Quick (http://qdq.planetquake.gamespy.com/) movie) using modern graphics technology and somewhat improved gameplay specifically designed for the needs of speed-running. We've been working on it for the past 6 months.
Target aim:
This project is not meant to be distributed commercially, the reasons being the tight timeframe, the intended public, as well as the possibility of being a portfolio of the participants.
Compensation:
None.
Technology:
We're using our own engine, for the moment we have per pixel lighting/bumpmapping working.
We're using C++ and both OpenGL and Direct3D.
We also integrated Newton (http://newtondynamics.com/) in our engine. Some older physics videos can be viewed on our site.
We recently decided to publish our source so far (ION engine ~ 28.000 lines, gamecode ~ 9.000 lines) under the GPL license:
Source (http://code.google.com/p/hastegame/)
If you'd want to participate, contact me so I can send you some additional information and probably the content data as well. You should be a somwehat experienced C++ programmer, the code isn't for beginners IMO.
Talent needed:
Specifically, we'd need:
* OpengGL/Direct3D Engine/gamecode C++ programmer(s)
* An additional level designer
* An additional modeler
* An additional texture artist
* A concept art/2D artist
Team structure:
* Eric - mapper, modeler, web designer
* Daniel - texturer
* Hoss - mapper
* Peter - musician
* Phil (me) - gamecode programmer, team coordinator
Website:
divZero (http://www.divzero-games.com/site/)
Contacts:
haste@divzero-games.com
cyberdemon@gmx.at
Additional Info:
Visit our site for further info and screenshots/videos.
Feedback:
ANY
Screenshots
http://stud3.tuwien.ac.at/~e0427091/wip/shot01.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot02.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot03.JPG
http://stud3.tuwien.ac.at/~e0427091/wip/shot04.JPG