PDA

View Full Version : HASTE speedrunning FPS (open source) looking for programmers / artists


phil14
09-05-2006, 05:46 AM
Team name:
divZero

Project name:
HASTE

Brief description:
Basically, the aim of this project is to resurrect the legendary speed-running tournaments (like the cult Quake done Quick (http://qdq.planetquake.gamespy.com/) movie) using modern graphics technology and somewhat improved gameplay specifically designed for the needs of speed-running. We've been working on it for the past 6 months.

Target aim:
This project is not meant to be distributed commercially, the reasons being the tight timeframe, the intended public, as well as the possibility of being a portfolio of the participants.

Compensation:
None.

Technology:
We're using our own engine, for the moment we have per pixel lighting/bumpmapping working.

We're using C++ and both OpenGL and Direct3D.

We also integrated Newton (http://newtondynamics.com/) in our engine. Some older physics videos can be viewed on our site.

We recently decided to publish our source so far (ION engine ~ 28.000 lines, gamecode ~ 9.000 lines) under the GPL license:
Source (http://code.google.com/p/hastegame/)

If you'd want to participate, contact me so I can send you some additional information and probably the content data as well. You should be a somwehat experienced C++ programmer, the code isn't for beginners IMO.

Talent needed:
Specifically, we'd need:

* OpengGL/Direct3D Engine/gamecode C++ programmer(s)
* An additional level designer
* An additional modeler
* An additional texture artist
* A concept art/2D artist

Team structure:

* Eric - mapper, modeler, web designer
* Daniel - texturer
* Hoss - mapper
* Peter - musician
* Phil (me) - gamecode programmer, team coordinator

Website:
divZero (http://www.divzero-games.com/site/)

Contacts:
haste@divzero-games.com
cyberdemon@gmx.at

Additional Info:
Visit our site for further info and screenshots/videos.

Feedback:
ANY

Screenshots

http://stud3.tuwien.ac.at/~e0427091/wip/shot01.JPG

http://stud3.tuwien.ac.at/~e0427091/wip/shot02.JPG

http://stud3.tuwien.ac.at/~e0427091/wip/shot03.JPG

http://stud3.tuwien.ac.at/~e0427091/wip/shot04.JPG