muratmat
09-05-2006, 08:51 AM
http://www.amanithvg.com/images/amanithvg_tp2_shot_t.png
AmanithVG (http://www.amanithvg.com) is a commercial crossplatform implementation of OpenVG 1.0.
Differently from any other OpenVG implementation, AmanithVG (http://www.amanithvg.com) is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL|ES (1.1 and 2.0) APIs. Thanks to these three pipelines, AmanithVG (http://www.amanithvg.com) can grant high quality graphics on any kind of 3D chipset already available on the market, achieving tens of times faster performance than the better software rasterizers, as shown by the new benchmarks (http://www.amanithvg.com/performance.html).
OpenVG is an open standard maintained by the Khronos Group. It defines a low-level API for vector graphics libraries, such as those associated with Macromedia Flash, or the W3C's SVG (scalable vector graphics) specification. OpenVG enables "fluidly interactive 2D performance" at very low power levels, and targets small-screen devices with user interfaces based on vector graphics.
The new tech preview includes the VGU 1.0, a set of amazing extensions (http://www.amanithvg.com/extensions.html), an improved geometric engine and a powerful configuration file that permits to customize the OpenGL features that AmanithVG (http://www.amanithvg.com) can use (very useful for hw/SoC manufacturers).
You can watch online the AmanithVG video at: http://www.youtube.com/watch?v=2ceiKZyGEHE
If you like this stuff, please Digg it (http://digg.com/software/Is_OpenVG_the_future_of_the_2D_vector_graphics_als o_for_the_desktop)
AmanithVG (http://www.amanithvg.com) is a commercial crossplatform implementation of OpenVG 1.0.
Differently from any other OpenVG implementation, AmanithVG (http://www.amanithvg.com) is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL|ES (1.1 and 2.0) APIs. Thanks to these three pipelines, AmanithVG (http://www.amanithvg.com) can grant high quality graphics on any kind of 3D chipset already available on the market, achieving tens of times faster performance than the better software rasterizers, as shown by the new benchmarks (http://www.amanithvg.com/performance.html).
OpenVG is an open standard maintained by the Khronos Group. It defines a low-level API for vector graphics libraries, such as those associated with Macromedia Flash, or the W3C's SVG (scalable vector graphics) specification. OpenVG enables "fluidly interactive 2D performance" at very low power levels, and targets small-screen devices with user interfaces based on vector graphics.
The new tech preview includes the VGU 1.0, a set of amazing extensions (http://www.amanithvg.com/extensions.html), an improved geometric engine and a powerful configuration file that permits to customize the OpenGL features that AmanithVG (http://www.amanithvg.com) can use (very useful for hw/SoC manufacturers).
You can watch online the AmanithVG video at: http://www.youtube.com/watch?v=2ceiKZyGEHE
If you like this stuff, please Digg it (http://digg.com/software/Is_OpenVG_the_future_of_the_2D_vector_graphics_als o_for_the_desktop)