error0
11-21-2006, 10:52 AM
Ok, sorry for maybe stupid questions
But can it possible to merge(or combine) two shaders, that work with one texture(but combine not in code, in rendering)
I see combine on PostProcessing Shaders
Does this exist on classic shaders on 2.0, which work only with textures?
But can it possible to merge(or combine) two shaders, that work with one texture(but combine not in code, in rendering)
I see combine on PostProcessing Shaders
Does this exist on classic shaders on 2.0, which work only with textures?