Pyrofyr
02-08-2007, 03:06 PM
Okay, well I don't normally like asking for help, but I've read 2 books on the subject of making computer games and I realize that making an MMO is hard, and it isn't my task at hand, so I'm going to start with an RPG, but I am trying to make a 2D sidescroller, it seems to be something very simple. Here's my problem.
1)Visual C++, I have a book that's supposedly good to learn about it, but I ran into a problem since it 'needs' Visual C++ to work, and it uses a "Win32 Project" as the base in the first program, and creates it as a "Windows Application", however Express Edition does not allow this, so now it appears that I've almost wasted money on this...
I like to go by the book, so that after I have a feel of everything, I can go exploring, or find an environment I find suitable for my needs. My aunt gave me "Visual C++ Standard Edition" on floppy's but it's Version 1.0 o.o; Also Standard version has been omitted from today's Visual edition's, is there a way I can use this to get the newest version? Or would I have to actually purchase Windows Visual? [I've tried other methods of getting it to no avail actually.]
2)Beginning in Gaming Graphics Design, well I have this book "Beginning Game Programming Second Edition by Jonathan S. Harbour" and it goes over all the things I need to know about 2d and 3d game programming (I can stop at 2d, while skimming through the rest of 3d I presume). So I'm hoping to learn through this, however this stump with Visual C++ is driving me up a wall, and reading things online or printed out is pretty... well let's just say I can barely see straight after a few hours of reading it, just too much for me. However a tutorial with a blow-by-blow would be nice.
3)Programming, well I have a C++ for Dummies book I've been going through, up to about half the book, it's pretty good, I just can't deal with the lackluster of not being able to see how the designer part of it will end up too. (Not that I don't like programming, not at all; I just want to see that what I'm doing is amounting to something)
4)APIs, well the book I have only goes over DirectX really, and the problem is. Since it only works on Windows platforms it won't be accessible to others, and that's what I want is at least for it to be cross platform.
Now I run into another problem, I can use OpenGL, but is it harder, and are there any good books on the subject? I find spending hours/days at Barnes and Nobles reading about programming rather enjoyable, so that wouldn't be so bad, or a website would be fine too if it had in-depth information.
Help would be appreciated greatly, sorry to ask for help, really, but trying to find things on my own is getting rather tedious, and I figure someone here might know.
Edit: Nevermind, about the OpenGL, read another post on it. However, is there any in-depth tutorial about how to combine C++ (or other programming languages) to OpenGL, and the Sound/Image/Other things it deals with. I really like to find out as much about how it works as I can, as that helps me work on it better (Duh, but heh) so anything with a good amount of info would be great. :]
1)Visual C++, I have a book that's supposedly good to learn about it, but I ran into a problem since it 'needs' Visual C++ to work, and it uses a "Win32 Project" as the base in the first program, and creates it as a "Windows Application", however Express Edition does not allow this, so now it appears that I've almost wasted money on this...
I like to go by the book, so that after I have a feel of everything, I can go exploring, or find an environment I find suitable for my needs. My aunt gave me "Visual C++ Standard Edition" on floppy's but it's Version 1.0 o.o; Also Standard version has been omitted from today's Visual edition's, is there a way I can use this to get the newest version? Or would I have to actually purchase Windows Visual? [I've tried other methods of getting it to no avail actually.]
2)Beginning in Gaming Graphics Design, well I have this book "Beginning Game Programming Second Edition by Jonathan S. Harbour" and it goes over all the things I need to know about 2d and 3d game programming (I can stop at 2d, while skimming through the rest of 3d I presume). So I'm hoping to learn through this, however this stump with Visual C++ is driving me up a wall, and reading things online or printed out is pretty... well let's just say I can barely see straight after a few hours of reading it, just too much for me. However a tutorial with a blow-by-blow would be nice.
3)Programming, well I have a C++ for Dummies book I've been going through, up to about half the book, it's pretty good, I just can't deal with the lackluster of not being able to see how the designer part of it will end up too. (Not that I don't like programming, not at all; I just want to see that what I'm doing is amounting to something)
4)APIs, well the book I have only goes over DirectX really, and the problem is. Since it only works on Windows platforms it won't be accessible to others, and that's what I want is at least for it to be cross platform.
Now I run into another problem, I can use OpenGL, but is it harder, and are there any good books on the subject? I find spending hours/days at Barnes and Nobles reading about programming rather enjoyable, so that wouldn't be so bad, or a website would be fine too if it had in-depth information.
Help would be appreciated greatly, sorry to ask for help, really, but trying to find things on my own is getting rather tedious, and I figure someone here might know.
Edit: Nevermind, about the OpenGL, read another post on it. However, is there any in-depth tutorial about how to combine C++ (or other programming languages) to OpenGL, and the Sound/Image/Other things it deals with. I really like to find out as much about how it works as I can, as that helps me work on it better (Duh, but heh) so anything with a good amount of info would be great. :]