DevMaster.net Forums
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]

Go Back   DevMaster.net Forums > Programming & Development > General Development
User Name
Password
Register FAQ Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old 11-04-2009, 11:35 AM   #1
Wrks
New Member
 
Join Date: Apr 2009
Posts: 16
Default BSP editor

I have been working with BSP geometry for a few years, and most of the artists in the studio prefer to work with that. Unfortunately, using variants of q3Radiant is not very smart and Worldcraft/Hammer is getting old. Anyone interested in sharing any good BSP editor out there?
Wrks is offline   Reply With Quote
Old 11-05-2009, 02:06 AM   #2
kvakvs
New Member
 
kvakvs's Avatar
 
Join Date: Oct 2009
Location: Ukraine, soon Canada
Posts: 12
Default Re: BSP editor

GtkRadiant? http://en.wikipedia.org/wiki/GtkRadiant
I think there's not many more choices for you.
BSP is getting old.
___________________________________________
using namespace std;
tr1::tuple <string, string> about ("my casual gamedev blog", "my random tweets");
kvakvs is offline   Reply With Quote
Old 11-05-2009, 04:13 AM   #3
Mihail121
Senior Member
 
Mihail121's Avatar
 
Join Date: Jan 2003
Posts: 868
Default Re: BSP editor

Take Radiant, yes. There are also plugins for some software suites, but if you also plan on having potentially visible sets either take Radiant, though the algorithms there are not optimal, or pick some papers and start reading.
Mihail121 is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Forum Jump


All times are GMT -7. The time now is 01:27 PM.


Powered by vBulletin
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.