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Old 11-04-2009, 06:37 PM   #26
Xenomorph05
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Default Re: 3D models with C++ OpenGL

Can I just Google for those header files or would you send them to me so I can try and test it?
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Old 11-04-2009, 06:45 PM   #27
JarkkoL
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Default Re: 3D models with C++ OpenGL

You can get it from Spin-X Engine SourceForge SVN. If you don't want setup SVN, just download the GNU tarball of the project. Read docs/quick_start.txt for instructions how to get started.
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Old 11-04-2009, 06:56 PM   #28
Xenomorph05
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Default Re: 3D models with C++ OpenGL

I looked at quick_start and it says it needs the direct x sdk?
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Old 11-04-2009, 09:46 PM   #29
fireside
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Default Re: 3D models with C++ OpenGL

Cal3d is a good choice. You can get a Blender plugin here:
http://www-users.cs.umn.edu/~mein/bl...l3d/index.html

It's open source and doesn't have any windows files in the source code. Pretty good documentation, I think. You just drop the py file in the plugin directory of Blender and it will show up in the menu.
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Last edited by fireside : 11-04-2009 at 09:58 PM.
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Old 11-04-2009, 10:17 PM   #30
Xenomorph05
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Default Re: 3D models with C++ OpenGL

I will check more about cal3D tomorrow and I am going to try some more with Collada. Thanks for the tips. I appreciate them all and more are welcome!
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Old 11-05-2009, 04:50 AM   #31
JarkkoL
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Default Re: 3D models with C++ OpenGL

Yes, it needs DirectX SDK if you compile the entire solution with the renderer (graphics library). You just need core and core_engine libraries though for loading meshes, which has no DirectX dependencies.
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Old 11-05-2009, 06:37 AM   #32
Xenomorph05
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Default Re: 3D models with C++ OpenGL

I think I am going to try a different method to use Collada files. I will try the DOM again and there is a tutorial on the files that I need to read.
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Old 11-05-2009, 06:51 AM   #33
JarkkoL
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Default Re: 3D models with C++ OpenGL

Good luck! (: Let us know how it turns out.
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Old 11-05-2009, 06:58 AM   #34
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Default Re: 3D models with C++ OpenGL

Thanks! I hope I can put in enough hours to get this working. I did find someone on the Collada forums who has started to work on this already so I am hoping we can work on this together.
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Old 11-05-2009, 07:43 AM   #35
Kenneth Gorking
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Default Re: 3D models with C++ OpenGL

You should check out Assimp before trying to write your own parser (especially since you're on a time table). It also supports alot of formats.
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Old 11-05-2009, 11:16 AM   #36
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Default Re: 3D models with C++ OpenGL

Thanks! i am checking out ASSIMP and the Boost libraries. I hope that this can make my Collada using like a dream.
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Old 11-09-2009, 02:10 PM   #37
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Default Re: 3D models with C++ OpenGL

Aah, just got the Collada animation to work in SXE (: Any luck with Assimp?
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