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Old 11-09-2009, 07:11 AM   #26
tyree
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Default Re: First Unity, now Unreal 3

I'll go back to artist and programmers the artist and animators can sell the story thru visual style but the actual game is the programming thats why it takes the longest. long after the artist and animators are thru, the programmers will still be working

Last edited by tyree : 11-09-2009 at 07:31 AM.
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Old 11-09-2009, 04:44 PM   #27
poita
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Default Re: First Unity, now Unreal 3

Quote:
Originally Posted by tyree
I'll go back to artist and programmers the artist and animators can sell the story thru visual style but the actual game is the programming thats why it takes the longest. long after the artist and animators are thru, the programmers will still be working

That's still just plain wrong. All members of a development team work right to the deadline. It's not like the artists just sit around drinking coffee during crunch, watching the programmers slave away until early hours of the morning. Everyone works.

Also, again, you're just plain wrong on saying that programming takes the longest amount of time. There's far more man-hours of visual content in the average game than there are man-hours of programming required. That's a fact, and people have backed it up with evidence.
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Old 11-09-2009, 06:29 PM   #28
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Default Re: First Unity, now Unreal 3

Quote:
Originally Posted by tyree
long after the artist and animators are thru, the programmers will still be working
I think the only time this statement would be right is for the production of a game entitled: "flying teapot wars"
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Old 11-09-2009, 07:22 PM   #29
JarkkoL
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Default Re: First Unity, now Unreal 3

Nah, all you guys got it wrong. After few months into production I'm already done my part with programming and am sipping margaritas at Bahamas occassionally checking my webcam how those poor artists are crunching like hell for my amusement
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Old 11-10-2009, 06:40 AM   #30
rouncer
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Default Re: First Unity, now Unreal 3

2D games especially, it was nearly all artists back then, programmers used to play with their yoyos back in the 2d days.
So most people would agree a single man would have a chance at coding a whole game minus the graphics?

Nice pic of unreal 1 vs unreal 3!!!!
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Last edited by rouncer : 11-10-2009 at 06:47 AM.
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Old 11-16-2009, 10:29 PM   #31
Advoc
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Default Re: First Unity, now Unreal 3

First Post!

I've been mulling around the UDK forum and the UDK isn't without it's very annoying little bits and pieces. the royalties include any ad revenue you might get from the website that has anything to do with your UDK project. which is really pathetic. also if you have FMV in your project you HAVE to use bink. but the UDK doesn't include a full license with bink so every video you have in your project has the watermark. even if you apply your video to a surface, which means no intro movie without the watermark, and no ingame videos or videologs (ie dead space) without that really intrusive and colourful logo screwing up your visuals.
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Old 11-16-2009, 10:54 PM   #32
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Default Re: First Unity, now Unreal 3

Quote:
Originally Posted by Advoc
even if you apply your video to a surface, which means no intro movie without the watermark, and no ingame videos or videologs (ie dead space) without that really intrusive and colourful logo screwing up your visuals.
Maybe it's not so bad. Just make sure you incude a colorful tornado, drill or screw in every shot. Make a game about rainbow-colored storm chasers!
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