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#26 |
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Member
Join Date: Sep 2007
Posts: 96
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I'll go back to artist and programmers the artist and animators can sell the story thru visual style but the actual game is the programming thats why it takes the longest. long after the artist and animators are thru, the programmers will still be working
Last edited by tyree : 11-09-2009 at 07:31 AM. |
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#27 | |
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Valued Member
Join Date: Apr 2006
Location: Perth, WA
Posts: 228
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Quote:
That's still just plain wrong. All members of a development team work right to the deadline. It's not like the artists just sit around drinking coffee during crunch, watching the programmers slave away until early hours of the morning. Everyone works. Also, again, you're just plain wrong on saying that programming takes the longest amount of time. There's far more man-hours of visual content in the average game than there are man-hours of programming required. That's a fact, and people have backed it up with evidence. |
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#28 | |
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Senior Member
Join Date: Dec 2007
Location: charleston, west virginia
Posts: 996
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(\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination. |
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#29 |
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Valued Member
Join Date: Mar 2008
Location: Finland
Posts: 225
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Nah, all you guys got it wrong. After few months into production I'm already done my part with programming and am sipping margaritas at Bahamas occassionally checking my webcam how those poor artists are crunching like hell for my amusement
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www.spinxengine.com - Spin-X Engine |
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#30 |
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Senior Member
Join Date: Mar 2006
Location: perth
Posts: 887
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2D games especially, it was nearly all artists back then, programmers used to play with their yoyos back in the 2d days.
So most people would agree a single man would have a chance at coding a whole game minus the graphics? Nice pic of unreal 1 vs unreal 3!!!!
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Do you say-> "C plus plus" or "C increment." Last edited by rouncer : 11-10-2009 at 06:47 AM. |
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#31 |
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New Member
Join Date: Nov 2009
Location: Alberta Canada
Posts: 3
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First Post!
I've been mulling around the UDK forum and the UDK isn't without it's very annoying little bits and pieces. the royalties include any ad revenue you might get from the website that has anything to do with your UDK project. which is really pathetic. also if you have FMV in your project you HAVE to use bink. but the UDK doesn't include a full license with bink so every video you have in your project has the watermark. even if you apply your video to a surface, which means no intro movie without the watermark, and no ingame videos or videologs (ie dead space) without that really intrusive and colourful logo screwing up your visuals. |
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#32 | |
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Senior Member
Join Date: Dec 2007
Location: charleston, west virginia
Posts: 996
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Quote:
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(\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination. |
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