![]() |
| [[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]] |
|
|||||||
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#1 |
|
New Member
Join Date: Feb 2010
Location: UK
Posts: 2
|
Hello, I'm a programming student who studies in his own time as well as college.
I have taught myself basics of c# and the very basics of c++. Im now going to study graphical programming. I want to know which books or tutorials you would recommend best for learning graphics programming, specifically basic 3D game engine. I don't want to be buying a book only to find its useless for me. I'm not interested in the very basics designed for people who are complete novices to programming. I'm interested in c++, and am very motivated within programming. Also perhaps some basic network programming book recomendations would be nice, specifically for security and multiplayer coding. |
|
|
|
|
|
#2 |
|
DevMaster Staff
Join Date: Oct 2004
Location: Seattle, WA
Posts: 4,015
|
Are you interested in building your own graphics engine from the ground up, or in finding an existing engine that you can mess around with? If the former, a nice place to start is NeHe's OpenGL tutorials (look for the "OpenGL" heading on the left). You'll also want to get real comfortable with vector and matrix math, if you aren't already.
___________________________________________
Currently working at Sucker Punch reedbeta.com - OpenGL demos and other projects Luabridge - a lightweight, dependency-free C++/Lua binding library. CD Lite - an unobtrusive, minimal CD player application for Windows. |
|
|
|
|
|
#3 |
|
New Member
Join Date: Feb 2010
Location: UK
Posts: 2
|
Thank you for the advice Reedbeta. I'll start looking through those tutorials now.
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|