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#1 |
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DevMaster Editor
Join Date: Jan 2005
Posts: 54
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A Survey of Real-time Shading Models
Author: Karsten Schwenk Description: This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. |
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#2 |
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Senior Member
Join Date: Jan 2003
Posts: 868
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That work is simply great, despite the amount of math and phys in it. It presents in a structured form much of the research work in the field.
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#3 |
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Senior Member
Join Date: Sep 2005
Location: .nl
Posts: 504
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I second that. The funny thing is that I recently considered creating something similar myself, when I was reading about the various shading models, and wasn't able to find such a survey.
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