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#1 |
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DevMaster Editor
Join Date: Jan 2005
Posts: 54
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Advanced Graphics Algorithms
Author: Henri Hakl Description: In this article, six widely used algorithms in graphics rendering of indoor and outdoor environments are discussed, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems. |
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#2 |
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DevMaster Staff
Join Date: Apr 2003
Location: Germany
Posts: 2,328
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wow, this looks like a nice article
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If Prolog is the answer, what is the question ? |
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#3 |
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Senior Member
Join Date: Jan 2003
Posts: 868
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Boy this article ROXXXX~~~11!!
Just finished reading it! Damn good work pal! |
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