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Old 05-10-2004, 11:35 PM   #1
DmEditor
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Advanced Graphics Algorithms
Author: Henri Hakl
Description: In this article, six widely used algorithms in graphics rendering of indoor and outdoor environments are discussed, namely: quad-based static terrain, Roettger's approach to continuous levels-of-detail in terrain, real-time optimally adapting meshes, portals, BSPs and PVSs. In each case the algorithm is discussed and some aspects of implementation are considered, as well as analyize each algorithm for its application in modern graphics systems.
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Old 05-11-2004, 03:02 AM   #2
anubis
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wow, this looks like a nice article
___________________________________________
If Prolog is the answer, what is the question ?
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Old 05-11-2004, 06:38 AM   #3
Mihail121
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Boy this article ROXXXX~~~11!!

Just finished reading it! Damn good work pal!
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