![]() |
| [[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]] |
|
|
#1 |
|
New Member
Join Date: Apr 2005
Posts: 4
|
Hi, I happily got openAL working after reading the tutorials, however, there's one question that arose and that seems it was left wo. answer.
I have a fps camera and it moves when I press the up arrow key, I've a keydown checker (set to tell me which key is being pressed or released, in my main loop). How can I bind an openAL sound to it, so while it is pressed the sound plays but if released, it pauses? Thanks. |
|
|
|
|
|
#2 |
|
DevMaster Staff
Join Date: Oct 2004
Location: Seattle, WA
Posts: 3,707
|
I haven't used OpenAL myself, but I assume it gives you interfaces to stop and start sounds. Then you just need to keep a flag to indicate the state of the key last frame. Each frame, you can check: if the key was up last time, but down this time, start the sound. And if it was down last time but up this time, stop the sound. Then update the flag to hold the current state of the key.
___________________________________________
Currently working at Sucker Punch reedbeta.com - OpenGL demos and other projects Luabridge - a lightweight, dependency-free C++/Lua binding library. CD Lite - an unobtrusive, minimal CD player application for Windows. |
|
|
|
|
|
#3 |
|
New Member
Join Date: Apr 2005
Posts: 4
|
Thank you, that worked fine
![]() |
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|