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#1 |
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DevMaster Editor
Join Date: Jan 2005
Posts: 54
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Quake 3 BSP Collision Detection
Author: Nathan Ostgard Description: The article goes into great detail on how to implement collision detection for Quake 3 maps (BSP46 format). It is written for people who already understand how the Quake 3 BSP structure works (and, preferrably, have written a renderer of at least a basic level for the map format). |
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#2 |
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Senior Member
Join Date: Jan 2003
Location: ON, Canada
Posts: 524
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Very nice article, thanks!!
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"What ever happened to happily ever after?" |
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#3 |
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Senior Member
Join Date: Jan 2003
Location: Switzerland
Posts: 1,333
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very nice. i had some problems understanding why some code is grey.. then again, its early in the morning, and apex helped out
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davepermen.net -Loving a Person is having the wish to see this Person happy, no matter what that means to yourself. -No matter what it means to myself.... |
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#4 |
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DevMaster Staff
Join Date: Apr 2003
Location: Germany
Posts: 2,328
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nice article, thx
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If Prolog is the answer, what is the question ? |
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#5 | |
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New Member
Join Date: Sep 2004
Posts: 6
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