DevMaster.net Forums
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]

Go Back   DevMaster.net Forums > Site Discussions > Articles Discussion
User Name
Password
Register FAQ Members List Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old 08-16-2003, 02:36 AM   #1
DmEditor
DevMaster Editor
 
Join Date: Jan 2005
Posts: 54
Default

Quake 3 BSP Collision Detection
Author: Nathan Ostgard
Description: The article goes into great detail on how to implement collision detection for Quake 3 maps (BSP46 format). It is written for people who already understand how the Quake 3 BSP structure works (and, preferrably, have written a renderer of at least a basic level for the map format).
DmEditor is offline   Reply With Quote
Old 08-16-2003, 06:51 AM   #2
Noor
Senior Member
 
Join Date: Jan 2003
Location: ON, Canada
Posts: 524
Default

Very nice article, thanks!!
___________________________________________
"What ever happened to happily ever after?"
Noor is offline   Reply With Quote
Old 08-19-2003, 12:36 AM   #3
davepermen
Senior Member
 
davepermen's Avatar
 
Join Date: Jan 2003
Location: Switzerland
Posts: 1,333
Default

very nice. i had some problems understanding why some code is grey.. then again, its early in the morning, and apex helped out
___________________________________________
davepermen.net
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
davepermen is offline   Reply With Quote
Old 08-19-2003, 04:57 AM   #4
anubis
DevMaster Staff
 
anubis's Avatar
 
Join Date: Apr 2003
Location: Germany
Posts: 2,328
Default

nice article, thx
___________________________________________
If Prolog is the answer, what is the question ?
anubis is offline   Reply With Quote
Old 02-11-2005, 02:33 PM   #5
suiram
New Member
 
Join Date: Sep 2004
Posts: 6
Default

Quote:
Originally Posted by nkharrat
Very nice article, thanks!!
[snapback]3942[/snapback]
Use GETIC 3D. The BSP structure is well known
suiram is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Forum Jump


All times are GMT -7. The time now is 06:35 AM.


Powered by vBulletin
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.