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Valued Member
Join Date: Jul 2005
Posts: 117
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Hello,
I already own FruityLoops 5: Producer's Edition. In the near future I plan on building my own c++ game engine using the DirectX 9 SDK, more specifically DirectMusic 8. The initial plan was to use OpenAL for audio but recently I found out that OpenAL, like FMOD, is just a layer on top of DirectX Audio. I want to get the best performance out of my game engine without x86 assembly knowledge So using an immediate layer on top of the hardware(the API) rather than using a layer on top of another(ie: FMOD, OpenAL).Another change from the initial design is to switch audio formats handled by the engine from .ogg to .mus(the format produced by the DirectMusic Producer application). I just wanted to know. Anyone here experience with the DirectMusic Producer app? Is it easy? Is it fun to play around with? Note: 'easy' is a relative term. I want to know if it's easier than FruityLoops. Last edited by Onikhaosifix : 12-31-2005 at 04:41 PM. |
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