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#1 |
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DevMaster Editor
Join Date: Jan 2005
Posts: 54
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Viewing Systems For 3D Engines
Author: Tom Hammersley Description: This article discusses about the various camera models that could be used in engines. The mathematical background is also discussed. Reply to this post for any comments/suggestions/questions. |
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#2 |
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Valued Member
Join Date: Aug 2003
Location: Karachi, Pakistan
Posts: 145
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Very helpful for me ... I am a bit weak in maths
Great ![]()
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<span style='color:blue'>I can survive anything ... even NUKES!!! The Lion King</span> |
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#3 |
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DevMaster Staff
Join Date: Jan 2003
Location: Mars
Posts: 1,141
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Sounds interesting. I'll take a look when I get the chance (busy with the last touches to my demo :P).
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baldurk He who knows not and knows that he knows not is ignorant. Teach him. He who knows not and knows not that he knows not is a fool. Shun him. |
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#4 |
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New Member
Join Date: Aug 2006
Location: Belgium
Posts: 3
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Amazing article! Thx, it gave me some good insight in these cameramatrices.
Now I understand why im putting these negaive values in the "translation row" of my cameraMatrix! ![]() |
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