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#1 |
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New Member
Join Date: Apr 2006
Posts: 2
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Hi everybody. Does anybody know how to capture sound from all programs currently running? I mean output sound. There are recorders that do that. I wonder how?
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#2 |
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DevMaster Staff
Join Date: Oct 2004
Location: Seattle, WA
Posts: 3,707
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What you need is called an 'audio loopback'. Try searching for that on Google, you should be able to find a program you can download that does this.
It works by installing its own device driver, which you can select as the default audio output device - except it doesn't correspond to any real device, it just plays the audio back in through the audio input.
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Currently working at Sucker Punch reedbeta.com - OpenGL demos and other projects Luabridge - a lightweight, dependency-free C++/Lua binding library. CD Lite - an unobtrusive, minimal CD player application for Windows. |
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#3 |
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New Member
Join Date: Apr 2006
Posts: 2
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Thanks, Nathan. That was really helpful.
I'm currently communicating with author of Virtual Audio Loop driver) |
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#4 |
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New Member
Join Date: May 2006
Posts: 2
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Hey, I'm interested in that as well.
How it works i do know, i mean the driver issue. But i'm not into developing the driver thing to much, but i'd like to do similar stuff, I want to be able to manipulate the outgoing audio stream in my oen programm. Are there driver out there, which i can use? Does not need to be open source, but with a possibilite to communicate or use the dll with c/c++. I just want to get access to this audiostream and don't wanna write the driver myself. Any hints would be nice. Thank you leechlife Ps: You talk about "virtual Audio loop driver". I can't find that on google(maybe I'm just blind). Can you give a link, please? Last edited by leechlife : 05-08-2006 at 07:44 AM. |
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