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#1 |
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New Member
Join Date: Sep 2006
Location: Iran
Posts: 16
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![]() Description Hello To see the main page you can check this link http://www.ali-rahimi.net/projects/x...e/x_fridge.htm ------------------------------------------------------------------------- DISCRIPTION ----------------------------------------------------------------------------------------------------- X_FRIDGE is a realtime environmental visualization project with some parameters to change the overall view like the abiliity to add fog or change the camera FOV and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time. Next all of them will be describe in detail. This is my first serious realtime project and my purpose was to get more familiar with realtime word and also get in professional to work with quest3d. Another purpose was to achive a higher level of realism.It was very challenging to me, because there are some limitations in the realtime content. And also it's not like software render. DEVELOPMENT PROCESS ----------------------------------------------------------------------------------------------------- Modeling and designing have been done in maya and the realtime frame work application has been Quest3d. For texturing I use a combination of maya and photoshop.To export a mesh in x format from maya to quest3d I used the okino polytransfer plugin. To generate a normal map I used NVIDIA Normal Map Filter Plugin. All the light bakeing processes are done by mental ray stand alone and there is no dynamic shadow or light in a final result. TECHNICAL DETAIL ----------------------------------------------------------------------------------------------------- SYSTEM REQUIREMENTS Microsoft Windows 98,ME,2000 or XP 3D accelerator card with minimum 16 bit color DirectX 9.0c or higher A latest of your GPU driver Here are the things I've implemented in the option menu DISPLAY ---------------------------------------------------------------------------------------- FILL MODES : Point - Wireframe - Solid SYSTEM INFO : On / Off COLISION OBJECTS VISIBILITY : Sky - Ground - Refrigerator OTHER EFFECTS : Distortion - Back light - Fridge Bloom - Overall Light Bloom Wet Ground : On / Off - Type : Reflection & Refraction / Reflection / Color only CLOUD SHADOW : On / Off - Shadow # 1 - Shadow # 2 - Shadow # 3 - Shadow # 4 -Shadow # 5 PERFORMANCE ---------------------------------------------------------------------------------------- PRESET QUALITY : Very Low - Low - Medium - High - Very High - Ultra High PARTICLE : On / Off OBJECTS VISIBILITY : Refrigerator - Atmosphere - Ground - Plants TEXTURE DETAIL : Very Low - Low - Medium - High - Vry High BUMP / NORMAL / RELIEF MAPPING : Disable All - Parallax Mapping - Relief Mapping - Relief Mapping Shadows NAVIGATION ---------------------------------------------------------------------------------------- CAMERA : Walkthrough - Object Inspection - Cinematic # 1 ... 8 CAMERA PROPERTY / Walkthrough : Focal Length - Gravity : On / Off - Reset Camera Position - Breathing Intensity CAMERA PROPERTY / Object Inspection : Focal Length - Damping Amount [ Zoom ] - Damping Amount [ Rotation ] CAMERA PROPERTY / Cinematic # 1 ... 8 : Focal Length DEPTH OF FIELD : On / Off - Strength - Quality : Low / Medium / High FOG : On / Off - Type : Lineair / Exponetial / Exponetial 2 - Start - End - Density - Color RGB POST EFFECTS ---------------------------------------------------------------------------------------- PAINTING / Option - BLACK & WHITE / Option - COLOR CORRECTION / Option - EDGE DETECT / Option - MEGA BLUR / Option - HEAVY BLUR - BLOOM / Option - NEGATIVE - TILES / Option - REDUCE COLORS / Option - SOFT BLUR / Option - TONING / Option - SOFTEN SOUND ---------------------------------------------------------------------------------------- MUSIC : On / Off - Volume AMBIANCE : On / Off - Volume INFORMATION ---------------------------------------------------------------------------------------- CREDITS : Developed by : Ali Rahimi Shahmirzadi - Music by : Homan Namdari CAPTURE / LAYER ---------------------------------------------------------------------------------------- CAPTURE PROPERTY : Capture speed - Capture Output Location - Capture With or Without GUI QUIT ---------------------------------------------------------------------------------------- Close the project KNOWN ISSUES ----------------------------------------------------------------------------------------------------- X_FRIDGE only tested on NVIDIA GPU there is a possiblity on ATI or other GPUs in Very High or Ultra High Preset Quality , ground texture become flicker. If it happens disable normal map or bump map. In case that you see any bug please report it to me with an snapshot of a problem. DOWNLOAD EXE / INSTALLER ----------------------------------------------------------------------------------------------------- System Requirements Microsoft Windows 98,ME,2000 or XP 3D accelerator card with minimum 16 bit color DirectX 9.0c or higher A latest of your GPU driver It's the main project file in EXE format. After installation it will run automaticly. To see the option menu when a project is running, press ESC key. Size : 152 MB http://www.ali-rahimi.net/projects/x...e/x_fridge.EXE DOWNLOAD MOVIE # 1 ----------------------------------------------------------------------------------------------------- This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is available free for mac and win. Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur, Camera Shake, Color Correction are added after capturing process in a composition software (fusion 5). Note 2 : It's recommended to watch this movie by DivX Player. HIGH QUALITY / 30.6 MB http://www.ali-rahimi.net/projects/x...vie_1_high.avi MEDIUM QUALITY / 15.9 MB http://www.ali-rahimi.net/projects/x...e_1_medium.avi LOW QUALITY / 8.7 MB http://www.ali-rahimi.net/projects/x...ovie_1_low.avi DOWNLOAD MOVIE # 2 ----------------------------------------------------------------------------------------------------- This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is available free for mac and win. Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur is added after capturing process in a composition software (fusion 5). Note 2 : It's recommended to watch this movie by DivX Player. HIGH QUALITY / 283 MB http://www.ali-rahimi.net/projects/x...vie_2_high.avi MEDIUM QUALITY / 115 MB http://www.ali-rahimi.net/projects/x...e_2_medium.avi LOW QUALITY / 77.7 MB http://www.ali-rahimi.net/projects/x...ovie_2_low.avi SNAPSHOT ----------------------------------------------------------------------------------------------------- All of this snapshots are taken directly from the project. http://www.ali-rahimi.net/projects/x...IDG_pic_02.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_06.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_12.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_40.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_32.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_43.jpg http://www.ali-rahimi.net/projects/x...IDG_pic_57.jpg Waiting for your comment |
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#2 |
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New Member
Join Date: Apr 2006
Location: San Francisco
Posts: 18
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Yeah I downloaded this a while ago from the links on CGSociety. It's very pretty. Your using a third party packaging program to bundle and render all of this huh?
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#3 |
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New Member
Join Date: Sep 2006
Location: Iran
Posts: 16
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Hi. it's all baked in maya with mental ray. And then exported to Q3D as a light map. the rest is all in Q3D. I am searching for a next gen game engines for my next project. I hope some company need a free tech demo. so i could use their engine for my personal project. its not for commercial use.
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HTTP://WWW.ALI-RAHIMI.NET |
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#4 |
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New Member
Join Date: Aug 2006
Posts: 3
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Very nice!
[edit: removed dummy question, i didn't read the explanation correctly...] Last edited by bandoler : 09-28-2006 at 01:03 PM. |
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#5 |
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New Member
Join Date: Sep 2006
Location: Wentworthville
Posts: 20
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impressive... but it looks too bright for real life, maybe because of the slight blur.
But I'd add in a little more fog, otherwise, the glighting is great, bril models and it looks really good! |
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#6 |
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Senior Member
Join Date: Sep 2005
Location: Jönköping, Sweden
Posts: 629
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Can it handle static geometry only? (Considering you are using prebaked lightmaps.)
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#7 |
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New Member
Join Date: Sep 2006
Location: Iran
Posts: 16
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geon : Q3d can handle any kind of dynamic mesh. but it dont have advanced rendering piplene like PRT with radiosity etc. it have a normal lighting and shadow methods like many other engines. you can check out their website http://www.quest3d.com for more info.
Thanks WoOdSpEaK StUdIoS. There is a color correction option. You can have any kind of contrast.
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HTTP://WWW.ALI-RAHIMI.NET |
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#8 |
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Valued Member
Join Date: Aug 2005
Posts: 162
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Looks really damn good, but I'd like to see how well dynamic scenes are handled.
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#9 |
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New Member
Join Date: Sep 2006
Location: Iran
Posts: 16
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Dynamic scenes are handle as well. Its possible to implement NewtonGameDynamicsSDK in to Q3D.
COOPERATE ----------------------------------------------------------------------------------------- If you are a game programmer and have a speciality in QUEST3D or other game engines or interested in cooperating me, you can contact me via Email info@ali-rahimi.net for more information. Also some of my projects are capable to become a game engine technical demo. In case you need a technical demo for your game engine you can contact me as well.
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HTTP://WWW.ALI-RAHIMI.NET Last edited by ali rahimi shahmirzadi : 10-01-2006 at 06:00 AM. |
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#10 |
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Valued Member
Join Date: Aug 2005
Posts: 162
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i was more wondering about how well the shading was handled
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#11 |
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Member
Join Date: Oct 2004
Location: Sunbury, NC
Posts: 31
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That is very impressive.
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Grellin "The only excuse for failure is death" ~ Me http://groups.msn.com/cgameprogramming |
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#12 |
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New Member
Join Date: Sep 2006
Location: Iran
Posts: 16
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HTTP://WWW.ALI-RAHIMI.NET |
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