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Old 09-28-2006, 07:00 AM   #1
ali rahimi shahmirzadi
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Default


Description
Hello
To see the main page you can check this link
http://www.ali-rahimi.net/projects/x...e/x_fridge.htm
-------------------------------------------------------------------------


DISCRIPTION
-----------------------------------------------------------------------------------------------------
X_FRIDGE is a realtime environmental visualization project with some parameters to change the overall view like the abiliity to add fog or change the camera FOV and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time. Next all of them will be describe in detail.
This is my first serious realtime project and my purpose was to get more familiar with realtime word and also get in professional to work with quest3d. Another purpose was to achive a higher level of realism.It was very challenging to me, because there are some limitations in the realtime content. And also it's not like software render.


DEVELOPMENT PROCESS
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Modeling and designing have been done in maya and the realtime frame work application has been Quest3d. For texturing I use a combination of maya and photoshop.To export a mesh in x format from maya to quest3d I used the okino polytransfer plugin. To generate a normal map I used NVIDIA Normal Map Filter Plugin. All the light bakeing processes are done by mental ray stand alone and there is no dynamic shadow or light in a final result.


TECHNICAL DETAIL
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SYSTEM REQUIREMENTS
Microsoft Windows 98,ME,2000 or XP
3D accelerator card with minimum 16 bit color
DirectX 9.0c or higher
A latest of your GPU driver

Here are the things I've implemented in the option menu

DISPLAY ----------------------------------------------------------------------------------------
FILL MODES : Point - Wireframe - Solid
SYSTEM INFO : On / Off
COLISION OBJECTS VISIBILITY : Sky - Ground - Refrigerator
OTHER EFFECTS : Distortion - Back light - Fridge Bloom - Overall Light Bloom
Wet Ground : On / Off - Type : Reflection & Refraction / Reflection / Color only
CLOUD SHADOW : On / Off - Shadow # 1 - Shadow # 2 - Shadow # 3 - Shadow # 4 -Shadow # 5

PERFORMANCE ----------------------------------------------------------------------------------------
PRESET QUALITY : Very Low - Low - Medium - High - Very High - Ultra High
PARTICLE : On / Off
OBJECTS VISIBILITY : Refrigerator - Atmosphere - Ground - Plants
TEXTURE DETAIL : Very Low - Low - Medium - High - Vry High
BUMP / NORMAL / RELIEF MAPPING : Disable All - Parallax Mapping - Relief Mapping - Relief Mapping Shadows


NAVIGATION ----------------------------------------------------------------------------------------
CAMERA : Walkthrough - Object Inspection - Cinematic # 1 ... 8
CAMERA PROPERTY / Walkthrough : Focal Length - Gravity : On / Off - Reset Camera Position - Breathing Intensity
CAMERA PROPERTY / Object Inspection : Focal Length - Damping Amount [ Zoom ] - Damping Amount [ Rotation ]
CAMERA PROPERTY / Cinematic # 1 ... 8 : Focal Length
DEPTH OF FIELD : On / Off - Strength - Quality : Low / Medium / High
FOG : On / Off - Type : Lineair / Exponetial / Exponetial 2 - Start - End - Density - Color RGB

POST EFFECTS ----------------------------------------------------------------------------------------
PAINTING / Option - BLACK & WHITE / Option - COLOR CORRECTION / Option - EDGE DETECT / Option - MEGA BLUR / Option - HEAVY BLUR - BLOOM / Option - NEGATIVE - TILES / Option - REDUCE COLORS / Option - SOFT BLUR / Option - TONING / Option - SOFTEN

SOUND ----------------------------------------------------------------------------------------
MUSIC : On / Off - Volume
AMBIANCE : On / Off - Volume

INFORMATION ----------------------------------------------------------------------------------------
CREDITS : Developed by : Ali Rahimi Shahmirzadi - Music by : Homan Namdari


CAPTURE / LAYER ----------------------------------------------------------------------------------------
CAPTURE PROPERTY : Capture speed - Capture Output Location - Capture With or Without GUI

QUIT ----------------------------------------------------------------------------------------
Close the project


KNOWN ISSUES
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X_FRIDGE only tested on NVIDIA GPU there is a possiblity on ATI or other GPUs in Very High or Ultra High Preset Quality , ground texture become flicker. If it happens disable normal map or bump map.
In case that you see any bug please report it to me with an snapshot of a problem.

DOWNLOAD EXE / INSTALLER
-----------------------------------------------------------------------------------------------------
System Requirements
Microsoft Windows 98,ME,2000 or XP
3D accelerator card with minimum 16 bit color
DirectX 9.0c or higher
A latest of your GPU driver
It's the main project file in EXE format. After installation it will run automaticly. To see the option menu when a project is running, press ESC key.

Size : 152 MB

http://www.ali-rahimi.net/projects/x...e/x_fridge.EXE

DOWNLOAD MOVIE # 1
-----------------------------------------------------------------------------------------------------
This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
available free for mac and win.
Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur, Camera Shake, Color Correction are added after capturing process
in a composition software (fusion 5).
Note 2 : It's recommended to watch this movie by DivX Player.

HIGH QUALITY / 30.6 MB
http://www.ali-rahimi.net/projects/x...vie_1_high.avi

MEDIUM QUALITY / 15.9 MB
http://www.ali-rahimi.net/projects/x...e_1_medium.avi

LOW QUALITY / 8.7 MB
http://www.ali-rahimi.net/projects/x...ovie_1_low.avi


DOWNLOAD MOVIE # 2
-----------------------------------------------------------------------------------------------------
This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
available free for mac and win.
Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur is added after capturing process in a composition software
(fusion 5).
Note 2 : It's recommended to watch this movie by DivX Player.

HIGH QUALITY / 283 MB
http://www.ali-rahimi.net/projects/x...vie_2_high.avi

MEDIUM QUALITY / 115 MB
http://www.ali-rahimi.net/projects/x...e_2_medium.avi

LOW QUALITY / 77.7 MB
http://www.ali-rahimi.net/projects/x...ovie_2_low.avi


SNAPSHOT
-----------------------------------------------------------------------------------------------------
All of this snapshots are taken directly from the project.

http://www.ali-rahimi.net/projects/x...IDG_pic_02.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_06.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_12.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_40.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_32.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_43.jpg

http://www.ali-rahimi.net/projects/x...IDG_pic_57.jpg

Waiting for your comment
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Old 09-28-2006, 11:51 AM   #2
sensate
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Default Re: X_FRIDGE

Yeah I downloaded this a while ago from the links on CGSociety. It's very pretty. Your using a third party packaging program to bundle and render all of this huh?
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Old 09-28-2006, 12:15 PM   #3
ali rahimi shahmirzadi
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Default Re: X_FRIDGE

Hi. it's all baked in maya with mental ray. And then exported to Q3D as a light map. the rest is all in Q3D. I am searching for a next gen game engines for my next project. I hope some company need a free tech demo. so i could use their engine for my personal project. its not for commercial use.
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HTTP://WWW.ALI-RAHIMI.NET
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Old 09-28-2006, 01:00 PM   #4
bandoler
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Default Re: X_FRIDGE

Very nice!

[edit: removed dummy question, i didn't read the explanation correctly...]

Last edited by bandoler : 09-28-2006 at 01:03 PM.
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Old 09-28-2006, 05:22 PM   #5
WoOdSpEaK StUdIoS
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Default Re: X_FRIDGE

impressive... but it looks too bright for real life, maybe because of the slight blur.
But I'd add in a little more fog, otherwise, the glighting is great, bril models and it looks really good!
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Old 09-29-2006, 05:36 AM   #6
geon
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Default Re: X_FRIDGE

Can it handle static geometry only? (Considering you are using prebaked lightmaps.)
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Old 09-29-2006, 06:54 AM   #7
ali rahimi shahmirzadi
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Default Re: X_FRIDGE

geon : Q3d can handle any kind of dynamic mesh. but it dont have advanced rendering piplene like PRT with radiosity etc. it have a normal lighting and shadow methods like many other engines. you can check out their website http://www.quest3d.com for more info.

Thanks WoOdSpEaK StUdIoS. There is a color correction option. You can have any kind of contrast.
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Old 10-01-2006, 05:06 AM   #8
kusma
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Default Re: X_FRIDGE

Looks really damn good, but I'd like to see how well dynamic scenes are handled.
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Old 10-01-2006, 05:56 AM   #9
ali rahimi shahmirzadi
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Default Re: X_FRIDGE

Dynamic scenes are handle as well. Its possible to implement NewtonGameDynamicsSDK in to Q3D.

COOPERATE
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If you are a game programmer and have a speciality in QUEST3D or other game engines or interested in cooperating me, you can contact me via Email info@ali-rahimi.net for more information.
Also some of my projects are capable to become a game engine technical demo. In case you need a technical demo for your game engine you can contact me as well.
___________________________________________
HTTP://WWW.ALI-RAHIMI.NET

Last edited by ali rahimi shahmirzadi : 10-01-2006 at 06:00 AM.
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Old 10-01-2006, 06:08 AM   #10
kusma
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Default Re: X_FRIDGE

i was more wondering about how well the shading was handled
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Old 10-03-2006, 11:03 AM   #11
Grellin
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Default Re: X_FRIDGE

That is very impressive.
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Old 10-07-2006, 09:18 AM   #12
ali rahimi shahmirzadi
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Default Re: X_FRIDGE

Thanks guys. QUEST3D website put my work on its front page and download/demo section.
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