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Monday, June 1, 2009
Leadwerks Engine Supports Collada
Posted by: Josh Klint at 11:28:31 am
Leadwerks Engine now supports Collada files. Convert a .dae file to the Leadwerks Game Model Format (.gmf) or just load a .dae file directly in the engine.
Read more... | 0 Comments | 939 Views
PathEngine Announces SDK Release 5.20, New Licensing
Posted by: PathEngine at 9:46:27 am
Lyon, France - June 1st 2009 - PathEngine announces release 5.20.00 of their pathfinding and agent movement SDK, with key features being: addition of a voxel 3D processing code path (switchable on an option with the existing BSP based code path), support for completely dynamic (i.e. fully run-time specified) off mesh graph connections, and an example implementation for formation movement with very minimal per-agent update cost. We're also very pleased to announce licensing to Masthead Studios, for the 'Earthrise' MMORPG.
Read more... | 0 Comments | 1036 Views



The Daily Image

The Daily Code Gem

By: Nicolas Capens
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