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Tuesday, June 9, 2009
Lightsprint global illumination hits 1000fps, new licensees
Posted by: Stepan Hrbek at 6:07:32 pm
Lightsprint announces 100% speedup in real-time global illumination. New technology is immediately available in Lightsprint SDK - lighting middleware that integrates with game engines or works on its own. When tested in Lightsmark, real-time GI benchmark, gaming PC broke 1000fps barrier. This speed comes with completely dynamic lighting, including dynamic HDR skylight and dynamic emissive materials.

Lightsprint SDK is used in range of games and architectural visualizations built on UE3, Gamebryo and other engines, newly also in NCsoft's Metal Black Alternative and Airtight Games' Dark Void.
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