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Wednesday, July 1, 2009
Game development with JavaScript and the Canvas element
Posted by: Matthew Casperson at 7:47:47 pm
A new tutorial over at Brighthub shows you how to create a simple platfomer game from scratch using JavaScript and the new HTML Canvas element. It has step by step examples, complete with source code, and a live online demo. You can check it out here.
Read more... | 0 Comments | 919 Views
Genetica 3.5 Revealed
Posted by: CJO at 4:40:02 pm
Spiral Graphics Inc. has revealed Genetica 3.5, a stunning new version of its flagship seamless texture, animation, and HDRI environment map editor. The new version can be preordered for a 25% discount.
Read more... | 1 Comment | 894 Views
Monday, June 29, 2009
Unigine Joins PLAYSTATION 3 Tools and Middleware Program
Posted by: Unigine at 11:01:53 am
Unigine, a provider of the cutting edge 3D middleware, announced today the conclusion of a Tools & Middleware License Agreement for PLAYSTATION 3 (PS3) from Sony Computer Entertainment Inc. Thus game developers for PS3 will be able to access the full power of Unigine engine and tools to express all aspects of their creativity using more advanced technologies later this year. Read more in the official press-release.
Read more... | 0 Comments | 1295 Views
Graphite, the Grome reference renderer, is now available!
Posted by: Adrian Licu at 8:25:33 am
Europe, Bucharest, June 30, 2009 – Quad Software announced today the public release of Graphite library, the Grome editor reference renderer. Graphite is the outdoor rendering middleware developed by Quad Software to allow easy integration of Grome scenes into any 3rd party engine, game or real-time 3D application.
Read more... | 0 Comments | 1405 Views
Thursday, June 25, 2009
Modular and Procedural System for City Generation
Posted by: Fran S. at 8:28:00 am
Structure is a procedural system generating virtual cities including destroyable building interiors. For rendering of the massive city the system is using OpenGL and ARB_occlusion_query.
Read more... | 10 Comments | 1914 Views
Wednesday, June 24, 2009
DX Studio 3.1 Released by Worldweaver
Posted by: Bob Sterling at 5:50:48 am
Software developers Worldweaver Ltd, based in Pinewood Studios (UK), have just announced a new release of their 3D platform “DX Studio”.

The main focus for version 3.1 has been on large environments and the engine now comes with an advanced terrain and shadow mapping system which allows users to create massive seamless outdoor environments. The design moves beyond the traditional height field and, due to the use of a freeform mesh based approach, allows for overhanging cliffs, caves and vertical terrain.
Read more... | 0 Comments | 1229 Views
Saturday, June 20, 2009
VirtualBox 3.0 supports DirectX 9 and OpenGL 2.0
Posted by: Vander Nunes at 3:49:07 am
From their site:

"Version 3.0 will be a major update. The following major new features were added:

* Guest SMP with up to 32 virtual CPUs (VT-x and AMD-V only)
* Windows guests: ability to use Direct3D 8/9 applications / games (experimental)
* Support for OpenGL 2.0 for Windows, Linux and Solaris guests"
Read more... | 7 Comments | 3958 Views
Thursday, June 18, 2009
New DX Studio Demo Contest Launched
Posted by: Bob Sterling at 10:10:41 am
In line with the success of their Winter 2008 Games Contest and the upcoming release of DX Studio Version 3.1, software developers Worldweaver Ltd have today launched a new competition for best demo made using the DX Studio platform. This year’s contest sees the additional twist of a theme based on the idea ‘Where Are They Now?’. Entrants must feature a lead or supporting character from a once famous game and suggest what they might be up to now.
Read more... | 0 Comments | 1102 Views
Wednesday, June 17, 2009
Grome 2 Editor Released
Posted by: Adrian Licuriceanu at 1:27:21 pm
Quad Software announced today the release of Grome 2 modeling application. Based on positive feedback from professional users, the authors extended the Grome editor to a more complete outdoor modeling solution by adding support for water surfaces and vegetation. Current natural terrain generators were enhanced with new tools while processing was optimized by providing 64bit support.
Read more... | 0 Comments | 1442 Views
Monday, June 15, 2009
Crytek presentation page
Posted by: Martin Mittring at 5:12:14 am
A lot of interesting presentations on graphics and game development (including some additional pdf and videos) from Crytek can be found here:

http://www.crytek.com/technology/presentations

Read more... | 1 Comment | 1248 Views
Sunday, June 14, 2009
Gamestudio version 7.77
Posted by: Johann C. Lotter at 8:04:13 am
Gamestudio version 7.77 was released in June 2009. It comes with a new terrain radiosity lightmapper, a new particle system with instancing, new samples and many new or improved engine and tool features. Version 7.77 is 100% compatible to its predecessors and available on http://www.3dgamestudio.com/download.php. The update is free for all Gamestudio/A7 users.
Read more... | 0 Comments | 1412 Views
Tuesday, June 9, 2009
Lightsprint global illumination hits 1000fps, new licensees
Posted by: Stepan Hrbek at 6:07:32 pm
Lightsprint announces 100% speedup in real-time global illumination. New technology is immediately available in Lightsprint SDK - lighting middleware that integrates with game engines or works on its own. When tested in Lightsmark, real-time GI benchmark, gaming PC broke 1000fps barrier. This speed comes with completely dynamic lighting, including dynamic HDR skylight and dynamic emissive materials.

Lightsprint SDK is used in range of games and architectural visualizations built on UE3, Gamebryo and other engines, newly also in NCsoft's Metal Black Alternative and Airtight Games' Dark Void.
Read more... | 0 Comments | 1310 Views
Saturday, June 6, 2009
SilverLining 3D Clouds and Sky SDK Announces Linux Support, 20% Faster Performance
Posted by: Frank Kane at 11:24:47 am
Sammamish, WA, June 6 2009 - Sundog Software, LLC, has announced Linux support and increased performance for its 3D clouds, sky, and precipitation software library, which may be integrated into DirectX9, DirectX10, and OpenGL-based games and simulations. Version 1.8 of SilverLining(tm) now includes libraries for Linux in addition to Windows, and offers a 20% performance boost for OpenGL developers targeting NVidia-based systems.
Read more... | 0 Comments | 1188 Views
Thursday, June 4, 2009
gDEBugger for the iPhone Platform Available for Beta Testing
Posted by: Graphic Remedy at 1:22:28 pm
Graphic Remedy is proud to announce the upcoming release of gDEBugger for the iPhone platform.

gDEBugger iPhone will allow OpenGL ES based application developers to enjoy advanced debugging and profiling capabilities, helping them reduce development time, deliver high quality applications and significantly improve graphic rendering performance.
Read more... | 0 Comments | 890 Views
3D Rad v6.35 Now Supports Fluid Dynamics
Posted by: Steve at 9:36:34 am
3D Rad now supports wind, lift and drag forces. Because the new functionality is provided, as usual, in the form of 'objects' you can simply visually associate to your 3d models to enable it, parachutes, wind turbines, car-stabilizing airfoils, realistic wings/sails and many other fluid-dynamics-based systems can be achieved with zero coding.

3D Rad is a user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.

Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.

A fully featured 30-day trial of 3D Rad can be downloaded at the 3D Rad website.
Read more... | 0 Comments | 1020 Views
SFML 1.5 released
Posted by: Laurent Gomila at 5:46:00 am
Version 1.5 of SFML has just been released. This version brings a lot of bug fixes, an improved stability and doesn't modify the public interface of classes.

You can find more downloads, tutorials, and more on the official website:
http://www.sfml-dev.org/
Read more... | 0 Comments | 980 Views
Wednesday, June 3, 2009
Abyssal Engine RakNet Networking announced
Posted by: Abyssal Technologies at 5:02:54 pm
Abyssal Technologies, a provider of Game Development tools today announced the planned integration of the RakNet cross platform C++ game networking engine for its OpenGL based development engine and tools allowing for multiplayer and massively multiplayer game development. The RakNet enabled version of the Abyssal Engine is expected to be available within the next few weeks.
http://www.abyssalengine.com
Read more... | 0 Comments | 930 Views
Monday, June 1, 2009
Leadwerks Engine Supports Collada
Posted by: Josh Klint at 11:28:31 am
Leadwerks Engine now supports Collada files. Convert a .dae file to the Leadwerks Game Model Format (.gmf) or just load a .dae file directly in the engine.
Read more... | 0 Comments | 938 Views
PathEngine Announces SDK Release 5.20, New Licensing
Posted by: PathEngine at 9:46:27 am
Lyon, France - June 1st 2009 - PathEngine announces release 5.20.00 of their pathfinding and agent movement SDK, with key features being: addition of a voxel 3D processing code path (switchable on an option with the existing BSP based code path), support for completely dynamic (i.e. fully run-time specified) off mesh graph connections, and an example implementation for formation movement with very minimal per-agent update cost. We're also very pleased to announce licensing to Masthead Studios, for the 'Earthrise' MMORPG.
Read more... | 0 Comments | 1036 Views



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