| Wednesday, July 29, 2009 |
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GameStop Launches Indie Game Challenge
Posted by:
Lauren Sammak at 5:30:07 pm
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GameStop Corp., The Guildhall at Southern Methodist University and the Academy of Interactive Arts & Sciences (AIAS) today announced the launch of the Indie Game Challenge. The Challenge is designed to be the preeminent competition for video game developers by offering winners almost $300,000 in prize monies and scholarships, including $100,000 grand prize awards for both the winning professional and non-professional games. In addition, finalists will receive national exposure and be eligible for additional prize money by having their pitch videos posted on GameStop.com and GameStop TV for People’s Choice Award voting. Complete entry and contest details are available at http://www.indiegamechallenge.com
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| Tuesday, July 28, 2009 |
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Ex-Ensemble Studios Veterans Select Trinigy’s Vision Engine for New IP
Posted by:
Trinigy at 8:01:29 am
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Newly formed Robot Entertainment comprised of former Ensemble employees chooses Trinigy’s Vision Engine
Austin, TX - July 28th, 2009 - Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced a licensing agreement with Robot Entertainment, Inc., a world-class independent entertainment software company located in Plano, TX. Robot Entertainment will use the Vision Engine on a new, undisclosed IP currently in development.
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| Monday, July 27, 2009 |
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Mo'Minis Winners of GameCast #1 Earn Thousands of Dollars Thanks to Their Mobile Games
Posted by:
Tom Smith at 4:34:03 am
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This is a follow-up article to the post published at Jan 5, 2009 (http://www.devmaster.net/news/index.php?storyid=2180). The first post was about the GameCast #1 contest and its prizes. This one provides information about its results and winners.
This article also describes the new revenue channels available for independent mobile game developers thanks to Mo’Minis technology; Mo'Minis, a builder of a unique platform for the fast production of mobile games, allows developers to earn money from creating original mobile games. Members of Mo’Minis community of developers share more than $10,000 in prize money and revenue from game distribution. In the article you will find case studies of leading developers in the community and their revenues, and new opportunities that the company has to offer.
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| Thursday, July 23, 2009 |
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Evolver.com Automates 3D Avatar and Digital Clone Creation
Posted by:
Katie Adams at 1:58:16 pm
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New Web-based Application Generates Free Realistic 3D Avatars and Clones for Virtual Worlds, Social Networking, Games and Animations
With Evolver, a near-infinite assortment of men, women, children and creatures can be created by combining and morphing physical attributes derived from a “virtual gene pool” of pre-built characters.
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| Monday, July 20, 2009 |
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Unity Doubles Up
Posted by:
Alison Beasley at 11:38:46 am
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Unity Technologies, the provider of the revolutionary Unity development platform today released Unity 2.5.1 and announced a 100% growth in sales, community participation and staffing.
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| Wednesday, July 15, 2009 |
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GD Think Tank - New Game Development Community
Posted by:
Nick Rodriguez at 7:57:09 pm
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Would you like to take your game to the next level? Come to GDThinkTank.com and we’ll show you how to make it happen. Would you like your game to be reviewed and get feedback from other developers in your community? Then, register at our discussion forums. Do you want to learn the game development business? Join the Think Tank!
For a progressive experience in game development come join us at GDThinkTank.com.
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| Tuesday, July 14, 2009 |
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AI Developer xaitment Launches xaitMap 2.5
Posted by:
Jonalyn Morris at 3:41:41 pm
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xaitment GmbH, one of the leading developers and service providers of artificial intelligence (AI) for the games and simulation industries, today announced the release of xaitMap 2.5, the first in a series of upgrades to its AI toolset. The new version offers game developers a completely new graphical interface with which to simplify the design of navigation meshes (NavMesh) based on any given level geometry. Additional features like geometry tagging, batched builds, a project wizard and the support of pathfinding objects like spawnpoints and blocking areas further increase xaitMap’s ease of use.
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| Monday, July 13, 2009 |
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Trinigy and Havok Forge New Technological Partnership
Posted by:
Trinigy at 3:04:40 am
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Trinigy and Havok join forces to bring more creative freedom and technological power to game developers across the globe.
ENINGEN, GERMANY / SAN FRANCISCO, CA - July 13, 2009 - Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, and Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announced today that they will form a technological partnership focusing on the integration of their products in order to advance workflow efficiencies. This union marks the first partnership Havok has created with a game engine developer for its current suite of middleware.
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| Sunday, July 12, 2009 |
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2009 PGD Annual Game Development Competition
Posted by:
Jason "WILL" McMillen at 11:35:04 am
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The PGD Annual is back with its game development competitions for 2009! This year's theme is 'Arcadia', design and create your own arcade style game. The top 3 teams will take home prizes such as printed books, development tools, games and the ultimate prize of full sponsorship into the Independent Game Festival for further recognition and exposure to publishers, etc...
To enter the competition go to www.pgdannual.com for further details.
You can discuss ideas and all issues related to the competition at www.pascalgamedevelopment.com!
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| Friday, July 10, 2009 |
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BlitzMAX Coder Magazine issue 0.1 out now!
Posted by:
blitzmaxcoder.com at 2:17:15 pm
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Check out the brand new online magazine dedicated to BlitzMax developers blitzmaxcoder.com
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New 3D JavaScript Engine
Posted by:
Matthew Casperson at 4:45:50 am
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The guys behind the Flash Sandy 3D engine have recently ported the code over to Haxe, which gives it the ability to compile to JavaScript and render via the Canvas element. This makes it one of the most powerful JavaScript 3D engines available. You can find a number of tutorials and live JavaScript demos here.
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| Wednesday, July 8, 2009 |
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TransGaming Empowers O3D Developers With SwiftShader
Posted by:
Nicolas Capens at 2:43:35 pm
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TransGaming Inc. announces that Google's new O3D web API has added a 3D software rendering path powered by SwiftShader. As the world's fastest pure software 3D rendering technology, SwiftShader will help bring the power of O3D to an even wider audience.
O3D allows developers' web-based JavaScript programs to tap directly into a computer's graphics capabilities. With SwiftShader, users can write one version of their program but leverage a software-accelerated 3D rendering path if no adequate video graphics card is available. The result for developers is a better and more consistent experience for their web applications.
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gDEBugger new version release includes public beta release of gDEBugger iPhone
Posted by:
Graphic Remedy at 8:47:53 am
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gDEBugger Version 5.2 Introduces vertex batch statistics and primitive counters. The new release also includes a public beta of gDEBugger iPhone, enabling developers to debug and optimize iPhone OpenGL ES-based applications.
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| Monday, July 6, 2009 |
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3D Rad v6.36 Improves No-coding Physics For Your Own 3D Models
Posted by:
Steve at 4:32:28 am
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3D Rad introduces new features that make creating physics objects out of your own 3d models, without writing any code, even easier.
This new release also comes with the ability to attach/detach physics objects to/from individual bones of your animated 3d characters. This can be used for example to easily implement an ogre picking and throwing you scenery props.
Other important updates include shadows for mesh imposters, the ability to call external DLL libraries, a fully resizable script window and more.
3D Rad is a user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.
Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
A fully featured 30-day trial of 3D Rad can be downloaded at the 3D Rad website.
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Xoreax Software Releases IncrediBuild 3.40
Posted by:
Ron Lehrer at 1:22:09 am
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Xoreax Software announced today the release of IncrediBuild 3.40. IncrediBuild is an easy-to-use platform for accelerating Windows-based processes such as code/data builds, scripts and tools through advanced Grid Computing technology. IncrediBuild 3.40 features enhanced performance and networking, new monitoring options and additional new features.
New with IncrediBuild 3.x are general-purpose interfaces to IncrediBuild's core Grid Technology, which can be utilized to distribute complex Windows-based processes such as make-based builds, data builds, simulations, testing scripts and more.
A free, fully functional 30-day evaluation version is available for download at http://www.xoreax.com.
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| Saturday, July 4, 2009 |
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Linderdaum Engine volume rendering demo
Posted by:
Sergey K. at 5:47:20 am
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The demo features GPU accelerated volume raycasting of 3D computed tomography voxel datasets. Different rendering modes are supported: isosurface shading, opacity accumulation, maximal intensity projection, procedural materials, parametric texture mapping of freeform isosurfaces and many more.
http://www.linderdaum.com
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| Friday, July 3, 2009 |
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Serious Game/VR : DS Improve virtually reconstructs Brussels' cultural heritage
Posted by:
DS Improve at 5:37:45 am
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DS Improve SA has reconstructed in high-quality real-time 3D the
touristic Sablon area in Brussels (Belgium/Europe), known for its old
antique dealers, luxury chocolate shops and restaurants.
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| Wednesday, July 1, 2009 |
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Game development with JavaScript and the Canvas element
Posted by:
Matthew Casperson at 7:47:47 pm
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A new tutorial over at Brighthub shows you how to create a simple platfomer game from scratch using JavaScript and the new HTML Canvas element. It has step by step examples, complete with source code, and a live online demo. You can check it out here.
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Genetica 3.5 Revealed
Posted by:
CJO at 4:40:02 pm
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Spiral Graphics Inc. has revealed Genetica 3.5, a stunning new version of its flagship seamless texture, animation, and HDRI environment map editor. The new version can be preordered for a 25% discount.
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| The Daily Code Gem |
By: Nicolas Capens
8 Comment(s)
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