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Thursday, October 1, 2009
3D Rad v6.39 Now Supports Realistic Boat Simulation
Posted by: Steve at 6:31:56 am
The October 2009 release of 3D Rad adds a 'Buoy' object you can use to create realistic boats by simply combining its elements visually.

This rich update also comes with several new features to improve ease of use further for non-coders.

3D Rad is a freeware, user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.

Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
Read more... | 0 Comments | 955 Views
Wednesday, September 30, 2009
ChaiScript 2.0 Released
Posted by: Jason Turner at 1:13:53 pm
On Sept 22 ChaiScript 2.0 was released. ChaiScript is an embedded scripting language designed from the ground up specifically for use with C++. It is a header only implementation and is released under the BSD license, making it easy to integrate with your existing software. This release adds significant compile time and runtime performance improvements over previous releases, thread safety, support for ChaiScript defined object types, and exception handling. The source and binaries for common platforms can be downloaded at googlecode. Its ease of integration makes it ideal for configuration file scripting and runtime scripting for any C++ application needing dynamic content or behavior.

Read more... | 0 Comments | 923 Views
Irrlicht 1.6 released
Posted by: niko at 8:03:56 am
The popular open source 3D engine Irrlicht has just been release in version 1.6.
This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), the new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, a new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc) and an improved software rendering engine.
Download the new version directly from the Irrlicht Engine Website
Read more... | 0 Comments | 857 Views
Friday, September 25, 2009
Matali Physics RC2 released
Posted by: Komires at 10:53:33 pm
We are pleased to announce the release of Matali Physics RC2, advanced 3D physics engine for .NET platform and XNA Framework. From this version, the engine simplifies creating games for Windows, Xbox 360, Linux and Mac OS X.
Read more... | 0 Comments | 1042 Views
Wednesday, September 23, 2009
CopperCube 3D 1.0.6 Released
Posted by: N.Gebhardt at 12:45:43 am
CopperCube has been released in version 1.0.6. It is a 3D editor which can publish your interactive 3D scenes or games as standalone windows .exe or even as Flash .swf file for your website.
It is also perfectly suited for prototyping 3D games. You can download CopperCuve painlessly from the CopperCube website, no registration necessary.
Read more... | 0 Comments | 820 Views
Monday, September 21, 2009
Mobile Sorcery develops MoSync SDK for Moblin v2 project
Posted by: Henrik von Schoultz at 11:35:23 pm
STOCKHOLM, Sweden - Swedish Software Company Mobile Sorcery announced it will increase its efforts around Moblin, an optimized open source Linux operating system project optimized for Intel® Atom™ processor-based mobile devices, and is now in the process of porting the MoSync SDK to Moblin v2. MoSync is a cross-platform (Windows-based) development system for mobile devices, allowing users to develop and deploy applications for Moblin technology and many other platforms from a single code source, thereby radically cutting development cost and time to market.
Read more... | 0 Comments | 859 Views
Friday, September 18, 2009
ClanLib 2.0.4 SDK Release
Posted by: Rombust at 2:56:09 am
ClanLib is a cross platform C++ game SDK, currently supporting Microsoft Windows, Linux.

It has a BSD style licence, meaning that you can also use it (or parts of it) for commercial products.

The following display targets are supported:
GL (OpenGL V2.0 and above)
GL1 (OpenGL V1.3)
GDI (Software rendering using SSE2 instructions)
SDL (Using SDL library)

Example screenshots can be found at: http://clanlib.org/examples.html
Read more... | 0 Comments | 948 Views
Wednesday, September 16, 2009
Unigine implements DirectX 11 support
Posted by: André Jonsson at 8:52:28 am
Most recent development release of Unigine sports almost complete support for DirectX 11.
http://unigine.com/devlog/
Read more... | 1 Comment | 1310 Views
Seamless Texture Collection 2 for game developers released
Posted by: Quotix Software at 1:08:01 am
Quotix Software has released the second collection of seamlessly tileable old/dirty wall, ground, brick, floor, concrete and stone textures. Normal, bump and specular maps are included. There are 110 high resolution (up to 2048x2048) textures in this collection. For more information please visit: http://www.quotixsoftware.com

Quotix Software makes resources, including textures, animated characters and other 3D models for game developers.
Read more... | 0 Comments | 934 Views
Thursday, September 10, 2009
Trinigy Leads Game Engine Support for DirectX® 11
Posted by: Trinigy at 6:36:48 am
Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced that it will be one of the first middleware developers to have built-in support for Microsoft® DirectX® 11 graphics processors from companies such as AMD® (NYSE: AMD). The processor support, which can be found in Trinigy’s newly announced Vision Engine 7.6, will boost the creative power of game developers by enabling artists to create more lifelike objects in games.
Read more... | 0 Comments | 1648 Views
Wednesday, September 9, 2009
DX Studio Source Code Now Available
Posted by: Bob Sterling at 11:40:29 am
UK based software developers, Worldweaver Ltd, have just announced that full source code access is to be made available for their 3D platform DX Studio.
Read more... | 0 Comments | 1672 Views
Thursday, September 3, 2009
Sony Ericsson puts developers at the center of user experience with XPERIA™ X2
Posted by: Samantha Saephan at 3:52:37 pm
New streamlined development tool maximizes revenue opportunities and allows developers to create the first Windows Mobile® 6.5 applications for the XPERIA™ X2

Lund, Sweden – September 2, 2009 – Sony Ericsson launches the Panel SDK in a drive to encourage developers to create content for the XPERIA™ X2. The eye-catching interface includes a new range of interactive Panels on the home screen offering business, fun and communication features. By providing unparalleled real estate and marketing visibility, the Panel interface makes the developer central to the user experience.

The Panel SDK includes a Panelizer which turns existing Flash, Java and Windows Mobile® applications into Panels for the XPERIA™ X2 , and a native software development kit which allows developers to be the first to create panels for the Windows Mobile® 6.5 platform.



Read more... | 0 Comments | 1242 Views
Wednesday, September 2, 2009
3D Rad Now Completely Free
Posted by: Steve at 10:19:01 am
3D Rad is now completely free to use for commercial and non-commercial purposes.

Development will continue as usual, funded by a donation scheme that has already produced a rich update that adds, among other features, an object called Projectile which you can use to create weapons without any scripting.

The installation file, including the compiler and all resources, can be downloaded for free at the 3D Rad website.

3D Rad is a user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.

Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
Read more... | 2 Comments | 1853 Views
Trinigy Launches the Vision Engine 7.6
Posted by: Trinigy at 7:46:01 am
Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced the release of version 7.6 of its Vision Engine. The latest version offers a host of new features designed to give game developers more workflow freedom, more runtime power and more creative choices. Some of the key features included are new animation and component editors, deferred rendering, and all-new integrations with partner technologies.
Read more... | 0 Comments | 1331 Views



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