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Thursday, October 29, 2009
I.D. Magazine expands its prestigious Annual Design Review with a new Gaming category
Posted by: Tara Johnson at 2:18:58 pm
I.D. is proud to announce the expansion of its Annual Design Review in 2010 with two new categories including Gaming. Too often overlooked as part of the Interactive category, Gaming needs its own section to reflect the explosion of digital gaming products and platforms, which has become a growing part of daily life for everyone, not just gaming enthusiasts. We'll consider console games, computer games, web-based games, and mobile games (including iPhone apps), as well as consoles, controllers, and other systems. Work must have been created between January 1, 2009 and December 1, 2009. For full details on all the categories and to submit, please visit http://www.id-mag.com/2010ADR/.
Read more... | 0 Comments | 709 Views
Tuesday, October 27, 2009
Evolver Exhibits at Unite Conference
Posted by: Katie at 12:50:20 pm
Evolver, the easy-to-use web interface for building and customizing 3D character models and avatars, will be at the Unite conference being hosted by Unity Technologies, the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii™ and iPhone. Unite is taking place October 27-30, at Fort Mason Center in San Francisco, CA.
Read more... | 0 Comments | 805 Views
Monday, October 26, 2009
EMotion FX v3.8 released
Posted by: MysticGD at 4:55:32 pm
MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character animation and model export system.
Read more... | 0 Comments | 884 Views
Friday, October 23, 2009
The first DirectX 11 benchmark released on the basis of Unigine engine
Posted by: Unigine Corp. at 11:54:32 am
The first DirectX 11 benchmark is released on the basis of Unigine game engine. Key features of the "Heaven" benchmark are support of all modern graphics APIs (OpenGL, DirectX 9, DirectX 10 and DirectX 11), comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. It is available free of charge for download from the official website.
Read more... | 0 Comments | 1015 Views
PathEngine Announces SDK Release 5.22, New Licensing, Pricing and Package Changes
Posted by: PathEngine at 2:00:44 am
Lyon, France - October 22nd 2009 - PathEngine announces release 5.22.00 of the pathfinding and agent movement SDK. This is essentially an optimisation release, with some very significant performance improvements across a range of API functionality. We are also pleased to announce licensing to Mirare Creative Limited (Hong Kong), to Firefly Studios, and for another project at Rare, as well as changes to our SDK pricing and package setup.
Read more... | 0 Comments | 712 Views
Thursday, October 22, 2009
Play & Vote on the 35 entries to the $10,000 Unity-based IMMUNITY dev challenge!
Posted by: Muse Games at 1:03:45 pm
The submission period has ended and voting has begun on Muse Games' $10,000 Unity-based IMMUNITY dev contest.

You can now PLAY & VOTE on the 35 entries!

Head over before the 30th to http://musegames.com/community/immunitychallenge to play some unique concepts and help these indie developers get their game made!
Read more... | 0 Comments | 599 Views
Wednesday, October 21, 2009
Heresy War Trailer Now Available at Pinnacle College Site
Posted by: KJ at 1:56:52 pm
Pinnacle College and indie game developer Dream Builder Studios teamed up to offer budding video game audio professionals unprecedented access to the Heresy War game in development. A new trailer from the game debuts today at Pinnacle College's website: http://www.pinnaclecollege.edu/heresywar.html.
Read more... | 0 Comments | 746 Views
Tuesday, October 13, 2009
Unity Takes Gold Sponsorship at IGF
Posted by: Alison Beasley at 8:06:30 am
Unity Technologies, the provider of the revolutionary Unity development platform for PC, Mac, Wii and iPhone is proud to announce it is the Gold Sponsor of the lauded Independent Games Festival (IGF) at the annual Game Developers Conference (GDC), to be held in San Francisco in March 2010. As part of its Gold sponsorship, Unity is supporting all of the finalists by giving them a copy of the Unity Pro package (worth $1,500) to every winning team member – in addition to one copy for each finalist team.
Read more... | 0 Comments | 873 Views
Saturday, October 10, 2009
Platinum Arts Sandbox Free 3D Game Maker 2.4 Release!
Posted by: Platinum Arts at 9:41:28 am
This is a huge update for Platinum Arts Sandbox Free 3D Game Maker. Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults featuring in game map/world creation, even cooperatively! The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. As Sandbox has been picking up steam, being featured in multiple magazines, a PBS/WMHT teachers conference, and being used all throughout the world, we have also been picking up steam in adding new features! We now have Ragdolls, Bots, A base capture mode, in game AVI movie recording, animated textures, tons of new awesome maps, new particle effects and cool spells in the RPG mode, and so much more, check out the news post!
Read more... | 0 Comments | 1901 Views
Thursday, October 8, 2009
November Game Investment Conference to Bring Investors, Studios Together
Posted by: Luis Levy at 4:37:46 pm
Investors looking for guidance about the market, or interested in seeing hot new IP in development at indie and established studios should attend Game Path’s Game Investment Conference (GIC), scheduled for Monday – Tuesday, Nov. 2-3, 2009 at the San Jose Marriott, San Jose, Calif.
Read more... | 0 Comments | 794 Views
Electronic Arts' Chief Creative Director Richard Hilleman to keynote Unite Conference.
Posted by: Alison Beasley at 9:02:00 am
Electronic Arts' Chief Creative Director Richard Hilleman to keynote Unite Conference.
Tutorials, lab time, technical sessions and a great party.




Read more... | 0 Comments | 863 Views
Tuesday, October 6, 2009
gDEBugger iPhone - Now available!
Posted by: Graphic Remedy at 5:38:53 am
gDEBugger iPhone is now available, offering a unique debugging and profiling tool for iPhone games and applications developers. The product is offered at special introduction rates for a limited time.
Read more... | 0 Comments | 801 Views
Sunday, October 4, 2009
gDEBugger V5.3 - Adds support for Windows and Mac 64-bit applications
Posted by: Graphic Remedy at 11:08:54 am
gDEBugger version 5.3 introduces the long awaited for support for Windows and Mac 64-bit as well as support for Snow Leopard (Mac OS 10.6). The new version also offers full support for OpenGL version 3.1.
Read more... | 0 Comments | 888 Views
Friday, October 2, 2009
ReplicaNet 6.1 with integrated lobby services
Posted by: Martin Piper at 8:39:59 pm
Game middleware firm Replica Software has announced that it has released version 6.1 of its ReplicaNet object oriented C++ library, engineered to help the developer of applications that require a stable and low maintenance middleware solution to networking.
Included in this release is a fully integrated lobby library called RNLobby which includes user account, chat services, friends lists and private messaging, NAT detection and punch-through, game listing advertisement, persistent statistics tracking, license key verification and binary difference patching.
ReplicaNet and RNLobby services are being used by 3000AD's latest games All Aspect Warfare and Angle of Attack.
Further information can be found at http://www.replicanet.com/
Read more... | 1 Comment | 808 Views
Thursday, October 1, 2009
3D Rad v6.39 Now Supports Realistic Boat Simulation
Posted by: Steve at 6:31:56 am
The October 2009 release of 3D Rad adds a 'Buoy' object you can use to create realistic boats by simply combining its elements visually.

This rich update also comes with several new features to improve ease of use further for non-coders.

3D Rad is a freeware, user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.

Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
Read more... | 0 Comments | 955 Views



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