| Thursday, November 19, 2009 |
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irrKlang 1.2.0 released, adds FLAC support
Posted by:
niko at 11:18:47 pm
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irrKlang, a high level audio library for game developers has just been released in version 1.2.0, adding FLAC file support and other enhancements. irrKlang is available for Windows, Linux and Mac OS X and able to play back various file formats such as WAV, MP3, OGG, MOD etc, both in 2D and 3D. irrKlang is free for non-commercial use and can be used by C++ developers as well as with .NET languages like C#, VisualBasic.NET and similar.
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| Tuesday, November 17, 2009 |
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SciTech Software AB Launches .NET Memory Profiler 3.5
Posted by:
Andreas Suurkuusk at 1:08:46 am
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SciTech Software has announced the release of .NET Memory Profiler 3.5, a tool for finding memory leaks and optimizing the memory usage in programs written in C#, VB.NET or any other .NET Language.
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| Monday, November 16, 2009 |
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Lua Script in Leadwerks Engine 2.3
Posted by:
Josh Klint at 5:59:10 pm
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Leadwerks has released a video demonstrating their new Lua script implementation in the upcoming Leadwerks Engine 2.3. Scripts can be attached to objects and combined with other programming languages, or an entire program can be written using only Lua script.
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| Friday, November 13, 2009 |
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Stonetrip announces that version 1.8 of its ShiVa Editor is now available.
Posted by:
Philip Belhassen at 11:54:32 am
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Stonetrip, the designer of cross-platform 3D game development tools for Web, PC, Mac and iPhone, is pleased to announce that version 1.8 of its ShiVa Editor is now available. With this latest release of the ShiVa platform, Stonetrip offers its customers even more, including the stunning new visual effects expected in next-generation games such as depth of field, velocity blur, cascaded shadow maps algorithm, infinite ocean simulation with advanced shading system, dynamic textures, video streaming, Voice-Over-IP, DWF import, etc.
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| Thursday, November 12, 2009 |
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Magic Particles 1.72
Posted by:
Astralax at 8:34:46 pm
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A new version of Magic Particles has been released, which is designed to create various effects with particles. The program contains a great number of pre-drafts and allows you to obtain interesting effects without a long process of visualization. With Magic Particles you can obtain such effects as burning words; a whirlwind of autumn leaves, caught up by the wind; roundelay of snowflakes, bubbles in the glass of champagne, etc. There is a version of Magic Particles (Dev), designed especially for game developers. This version includes API, which allows you to play the designed effects through your own programs.
For more information please visit: www.astralax.com
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TimeGate Studios Sets Sight on Vision for Upcoming MMO
Posted by:
Trinigy at 7:14:36 am
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Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, announced today that TimeGate Studios, an award-winning developer of innovative video games for PCs and next-generation consoles, has chosen the Vision Engine for a new AAA, next generation MMO that is now in development.
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| Wednesday, November 11, 2009 |
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Mo'Minis Launches New Contest for Mobile Game Creators
Posted by:
Tom Smith at 5:52:57 am
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Tel Aviv, 11/11, 2009 Following the success of its first contest earlier this year, Mo'Minis today announced that the second mobile game creation contest in its GameCast series which is now open for registration. The contest, sponsored by orange Israel, challenges both veteran and seasoned developers to build the world's next blockbuster game or app using the revolutionary Mo'Minis Studio platform.
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| Friday, November 6, 2009 |
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New Texture Collection from Quotix Software
Posted by:
Quotix Software at 9:00:33 am
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Quotix Software has released a collection of seamlessly tileable old/dirty wall, ground, brick, floor, concrete and stone textures. Normal, bump and specular maps are included. There are 110 high resolution (up to 2048x2048) textures in this collection. For more information please visit: http://www.quotixsoftware.com
Quotix Software makes resources, including textures, animated characters and other 3D models for game developers.
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| Wednesday, November 4, 2009 |
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Indie Developer Support Launches
Posted by:
Indie Developer Support at 11:30:28 am
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To the aid of small to medium sized developers (and individuals!) comes San Francisco based Indie Developer Consulting, a bunch of industry peeps who have already climbed the mountain and been in the trenches so to speak. They have been there, tried this, and done that. With published titles on many platforms and bruises, scratches and scars to prove their worth, indie developers are offered a point of contact consider it a roadmap to the top of the mountain! At Indie Developer Consulting there is no such thing as dumb questions and everyone receives quality treatment whether the project is aimed at iPhone, PC or any of the popular gaming consoles.
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| Tuesday, November 3, 2009 |
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Unity Technologies Announces an Education Partnership to Accelerate Game Development Worldwide
Posted by:
Alison Beasley at 11:47:01 am
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Educators around the world have begun to develop academic programs to teach students how to develop video games as part of a game development track, certificate or degree. To enhance and accelerate this opportunity, Noesis Interactive will serve as a one stop shop for education customers to purchase both the Unity Integrated Development Environment (IDE) and Noesis created Video Courseware at special educational prices, along with extensive instructional materials for the Winter Terms beginning in January 2010.
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| Monday, November 2, 2009 |
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VICON House of Moves Animates Final Boss Fight Battle Sequence for 'WET'
Posted by:
RazPR at 6:08:36 pm
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VICON House of Moves was involved in creating the animation and providing motion capture services for the recently released highly cinematic video game, "WET," published by Bethesda Softworks.
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3D Rad v6.40 Now Supports Scan-based Weapons And A.I.
Posted by:
Steve at 5:54:36 am
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The November 2009 release of 3D Rad brings a new 'Scanner' object you can use to implement ray-casting based weapons or to scan the surroundings, when implementing AI systems.
This update also comes with several new features to improve ease of use further for non-coders and critical bug fixes.
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