DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!

Cg 2.0 Released by NVIDIA
Posted by: N Stewart at Dec 24, 2007 18:28:05
New in the release includes:
- New OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions.
- New DirectX 10-class features including geometry shaders, bindable constant buffers for uniforms, texture arrays, first-class integer support and more.
- Support for Apple's new "Leopard" release of Mac OS X 10.5
- New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL.
- Documentation updates, including Cg Standard Library and standard CgFX states.
- New examples demonstrating texture-space bump mapping setup via a geometry shaders, shadow volume generation via a geometry shader, bindable constant buffers, and more.
- Improved compiler code generation.
- Runtime performance improvements.
- Compatibility with Cg 1.5.
Read more... | 0 Comments | 1379 Views



The Daily Image

The Daily Code Gem

By: Nicolas Capens
8 Comment(s)



Latest Forum Posts
DevMaster Lounge:
Test Server
(Today, 01:49pm)
General Development:
Particle System Performance
(Today, 01:40pm)
General Development:
Confusion about compile times
(Today, 01:27pm)
General Development:
A good place to hire devs for paid when its done?
(Today, 01:16pm)
DevMaster Lounge:
A good place to hire devs for paid when its done?
(Today, 01:16pm)
DevMaster Lounge:
Fun With Raytracing!
(Today, 10:42am)
Articles Discussion:
A Beginner's Guide to Creating a MMORPG
(Today, 04:00am)
Game Design:
Help with Text-Based Game
(Today, 03:03am)
News Discussion:
Lua Script in Leadwerks Engine 2.3
(Today, 02:39am)
DevMaster Lounge:
Who wants to look at my picture
(Today, 12:55am)




Sponsored By
GarageGames

Link to us!

DevMaster.net
TripleBuffer
GreatGamesExperiment
CodeSampler
Game Development Search Engine
yov408
Game Tutorials
GameDev.net


Copyright ©2003-2009, DevMaster.net. All rights reserved.