DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!

Signature Devices, Inc. Launches Open Source Video Game Development Engine
Posted by: Kenneth Hurley at Aug 6, 2008 01:04:52
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.

Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.

"Signature Devices has naturally felt that we needed to give back to the game development community. The Elemental Engine II received an overwhelmingly positive response at this year's Game Developers Conference and we believe it will become very popular among industry insiders," stated Kenneth Hurley, CEO of Signature Devices, Inc. and Graffiti Entertainment, Inc.
Read more... | 0 Comments | 3881 Views



The Daily Image
Alithia Engine Collage

[Alithia Engine Collage]
By: Kostas Michalopoulos
5 Comment(s)

The Daily Image Archive
Submit Image

The Daily Code Gem

By: Kenneth Gorking
10 Comment(s)



Latest Forum Posts
Graphics Theory & Programming:
Stencil culling problem
(Today, 06:32am)
Graphics Theory & Programming:
displacement mapping grass rendering
(Today, 06:19am)
Graphics Theory & Programming:
Bilin. filtering with 3 samples
(Today, 06:06am)
Personal Announcements:
Amazing RAD game tool discovered!
(Today, 05:27am)
General Development:
c++ , input : steering wheel
(Today, 04:15am)
Languages:
[C++] File Handler Class
(Today, 12:58am)
Recruitment Requests:
F5 Dev Studios - Recruiting for a horror project
(Today, 12:51am)
Graphics Theory & Programming:
Has anybody worked on Automated Image Registration Package??
(Jul/28 04:16pm)
Personal Announcements:
Stek-a.com - Garden Flower Pack
(Jul/28 01:03pm)
Sound and Music Programming:
Writing codecs in C ?
(Jul/28 04:44am)




Sponsored By
GarageGames

Link to us!

DevMaster.net
TripleBuffer
GreatGamesExperiment
CodeSampler
Game Development Search Engine
yov408
Game Tutorials
GameDev.net


Copyright ©2003-2010, DevMaster.net. All rights reserved.