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<pubDate>Tue, 16 Mar 2010 21:52:13 CDT</pubDate>
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  <title>Autodesk Unveils 2011 Versions of Its Digital Entertainment Creation Software</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2454</link>
  <description>Autodesk, Inc. has announced the latest versions of its Digital Entertainment Creation software for 3D modeling, animation, effects, rendering, compositing, digital sculpting and 3D painting. The 2011 versions offer new features and enhancements that help accelerate workflows and improve interoperability, helping artists to maximize their creativity and optimize their productivity. Autodesk has also launched new versions of Autodesk Kynapse and Autodesk HumanIK game development middleware, focused on improving ease of use.</description>
  <author>Autodesk</author>
  <pubDate>Fri, 12 Mar 2010 13:56:58 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2454</guid>
  <category>Game Development News</category>
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  <title>Autodesk Introduces Interactive Curriculum for Game Development </title>
  <link>http://www.devmaster.net/news/index.php?storyid=2453</link>
  <description>Autodesk, Inc. has introduced its “Vehicle for Games” curriculum for post-secondary students. The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset. This free* web-based curriculum is designed to be used with Autodesk Maya modeling, animation, rendering and visual effects software, and Autodesk Mudbox digital sculpting and texture painting software.</description>
  <author>Autodesk</author>
  <pubDate>Fri, 12 Mar 2010 13:51:22 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2453</guid>
  <category>Game Development News</category>
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  <title>Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2452</link>
  <description>Autodesk, Inc. and Epic Games, Inc. have collaborated to provide greater connectivity between Autodesk’s art creation and animation tools and Epic’s Unreal Engine 3, using Autodesk FBX data interchange technology. Autodesk FBX 2011 offers a faster, more streamlined workflow for transferring content created in Autodesk Maya 2011 and Autodesk 3ds Max 2011 software into Unreal Engine 3 — helping boost production efficiency and preserve creative intent. </description>
  <author>Autodesk</author>
  <pubDate>Fri, 12 Mar 2010 13:46:29 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2452</guid>
  <category>Game Development News</category>
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  <title>Major Update for the NeoAxis Game Engine (0.84)</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2451</link>
  <description>Today the NeoAxis Group released a major update for their NeoAxis Game Engine.The set of new features and the numerous improvements make it even easier for developers to produce high-quality applications and games.The changes in the new version enhance the graphics quality, e.g. improved shadow quality. At the same time the overall performance is increased by over 25% and the loading times are significantly reduced. The new exporter supports now Autodesk Maya, morph animation and has a ton of new features helping artists working with the NeoAxis Game Engine. </description>
  <author>Ivan Efimov</author>
  <pubDate>Fri, 12 Mar 2010 03:28:06 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2451</guid>
  <category>Game Development News</category>
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  <title>Genetica 3.5 Released - Turn Photos into Seamless Textures</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2450</link>
  <description>Spiral Graphics Inc. has released Genetica 3.5, a giant leap forward for its flagship seamless texture, animated texture, and HDRI environment map package.  A free trial can be downloaded from here.</description>
  <author>CJO</author>
  <pubDate>Thu, 11 Mar 2010 17:26:29 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2450</guid>
  <category>Game Development News</category>
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  <title>Graphic Remedy launches gDEBugger CL</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2449</link>
  <description>Graphic Remedy, a leading provider of advanced solutions for 3D graphics developers, today launched gDEBugger CL at Game Developer Conference 2010. gDEBugger CL allows OpenCL™-based application developers to deliver complex parallel computing applications and significantly improve application performance. gDEBugger CL offers advanced debugging, profiling and memory analysis capabilities that reduce development time, accelerate time to market, help deploy the application on multiple platforms and boost application parallel computing performance.</description>
  <author>Graphic Remedy</author>
  <pubDate>Wed, 10 Mar 2010 07:01:45 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2449</guid>
  <category>Game Development News</category>
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  <title>pmG Releases messiahStudio4.5 Animation And Rendering Software, With FBX Export</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2448</link>
  <description>pmG is pleased to bring a Mac OS X version, new AutoRig version 3 system, new Hair Guide abilities with dynamics and collision, Point Animation mask mode and FBX export, to its messiahStudio 4.5 Animation and Rendering software.</description>
  <author>pmG Worldwide, LLC</author>
  <pubDate>Tue, 09 Mar 2010 14:21:58 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2448</guid>
  <category>Game Development News</category>
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  <title>Punchers Impact and Firefly bank on Trinigy</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2447</link>
  <description>Trinigy, an industry leading 3D game engine provider with over 125 licensees and offices in Germany and Austin, TX, announced today that it has signed a multi-platform deal with game publisher Mindscape to use the Vision Engine for its upcoming action/fighting title, which is being developed by Mindscape’s recently launched development studio Punchers Impact. An existing customer – Firefly Studios – has also re-signed with Trinigy to use the Vision Engine on their upcoming title.</description>
  <author>Trinigy</author>
  <pubDate>Tue, 09 Mar 2010 10:44:41 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2447</guid>
  <category>Game Development News</category>
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  <title>Unity Technologies Unveils Third Generation of Its Powerful Development Platform</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2446</link>
  <description>Unity Technologies, the provider of the market-leading Unity development platform for 3D interactive content on the Web, PC, Mac, Wii™ and iPhone, introduced today Unity 3.0, the newest release of its platform that will be showcased at the Game Developers Conference (GDC) this week. In addition, Unity Technologies announced today that it will expand its list of supported platforms to include Android, iPad and PlayStation 3.</description>
  <author>Alison Beasley</author>
  <pubDate>Mon, 08 Mar 2010 13:28:00 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2446</guid>
  <category>Game Development News</category>
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  <title>Evolver Launches Evolver Pro For 3D Professionals; Special 50% Discount Offer During Week Of GDC</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2445</link>
  <description>Darwin Dimensions, the leader in web tools which turn internet consumers into 3D artists, announced today the launch of Evolver Pro™ designed to deliver superior quality 3D character models to 3D professionals.At EvolverPro.com, users are guided through the creation of a completely unique and high quality 3D character.  The user can start with either a photograph or by choosing a reference model from a library of over 1000 characters, then modify and manipulate facial features, body type and size, texture (skin tone), makeup, hair style and color and clothing and accessories.</description>
  <author>Evolver Pro </author>
  <pubDate>Mon, 08 Mar 2010 13:24:36 CST</pubDate>
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  <category>Game Development News</category>
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