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<pubDate>Tue, 09 Feb 2010 07:59:41 CST</pubDate>
<ttl>60</ttl><item>
  <title>CopperLicht 1.0 Alpha Released</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2421</link>
  <description>Ambiera just released their new 3D engine CopperLicht. CopperLicht is implemented completely in JavaScript and runs entirely in the browser, using WebGL (a new technology which is supposed to be supported in the next generation of web browsers) to render hardware acccelerated 3d graphics.You can download the first alpha version from the CopperLicht website, for free. There is a demo available which renders a full Quake 3 level at playable speed directly in the browser.</description>
  <author>ambiera</author>
  <pubDate>Mon, 08 Feb 2010 10:42:58 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2421</guid>
  <category>Game Development News</category>
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<item>
  <title>CfP: International Journal of Interactive Worlds (IJIW) Special Issue on Serious Games and Interactive Worlds.</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2420</link>
  <description>The International Journal of Interactive Worlds (IJIW) is accepting papers for a special issue on Serious Games and Interactive Worlds. Only original research papers will be considered. A double-blind review will be conducted and papers will be returned to the authors, with explanatory notes for further action. Submissions will be screened to ensure coherence with the theme of the special issue.Tentative Schedule:Deadline for manuscript submission: 30 March 2010Review and return to authors: 15 May 2010Camera Ready: 15 June 2010Tentative Publication Date: 30 July 2010</description>
  <author>E. Anderson</author>
  <pubDate>Mon, 08 Feb 2010 06:55:03 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2420</guid>
  <category>Game Development News</category>
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<item>
  <title>Unigine engine empowers dinosaurs game</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2418</link>
  <description>Unigine Corp. announces the licensing of its top-notch Unigine engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media (&amp;quot;Primal Carnage&amp;quot; action shooter featuring dinosaurs) is currently close to the end of pre-production stage. Read more in the official press-release: http://unigine.com/press-releases/100205-primal_carnage/</description>
  <author>Unigine Corp.</author>
  <pubDate>Fri, 05 Feb 2010 11:55:12 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2418</guid>
  <category>Game Development News</category>
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<item>
  <title>Irrlicht 1.7 released</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2417</link>
  <description>The popular open source 3d engine Irrlicht  has been released in version 1.7. New features are Geometry shaders, Multiple Render Target (MRT) support, possibility to access texture mipmaps and to provide custom mipmaps, support for Ogre .mesh format animations, NPK (Nebula device archive) file format loading, Bzip2 and LZMA support as well as AES encryption, supporting external windows in Mac OS X and a lot more. Irrlicht can be downloaded freely from irrlicht.sourceforge.net  and is released under the zlib license.</description>
  <author>niko</author>
  <pubDate>Wed, 03 Feb 2010 09:24:28 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2417</guid>
  <category>Game Development News</category>
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<item>
  <title>NeoAxis Game Engine recommended by OGRE Team</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2416</link>
  <description>The NeoAxis Game Engine is the first Full Game Engine that has made it on the list of software recommended by the OGRE Team. OGRE is the most powerful Open Source Graphics available. The development team of OGRE states that &amp;quot;On this page we list the best tools and add-ons available for use with OGRE&amp;quot;.The NeoAxis Group is proud that the NeoAxis Game Engine is chosen to be on the list. The OGRE Team says that &amp;quot;this page brings together only the most mature and popular projects in a &apos;top picks&apos; list.&amp;quot;Ivan Efimov, Lead developer of the NeoAxis Game Engine, says that &amp;quot;it&apos;s a big compliment to be considered by those guys. They have made an incredible job with OGRE and to be recommended by them is a big compliment for us.&amp;quot;</description>
  <author>Ivan Efimov</author>
  <pubDate>Tue, 02 Feb 2010 17:32:50 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2416</guid>
  <category>Game Development News</category>
</item>
<item>
  <title>Phonetic Arts Launches PA Commentator at GameFest</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2415</link>
  <description>Phonetic Arts, today announced PA Commentator, a new product that brings live, dynamic spoken commentary to sports games. Phonetic Arts said it would launch PA Commentator at the upcoming GameFest conference, to be hosted by Microsoft in Seattle on February 10th and 11th 2010.</description>
  <author>Alison Beasley</author>
  <pubDate>Tue, 02 Feb 2010 08:06:33 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2415</guid>
  <category>Game Development News</category>
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<item>
  <title>Cultural Heritage with Unity3D : DS Improve&apos;s Sablon-On-Web</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2414</link>
  <description>DS Improve has used Unity3D to produce a 3D interactive web demo of the historical Sablon area in Brussels/Belgium.From your web-browser (Mac or Windows), you can walk around the &amp;quot;Notre-Dame des Victoires&amp;quot; church (a gothic church from the XVth century) and navigate in front of typical ancient houses.The virtual reconstruction of the area in 3D was based on urban plans and aerial pictures. Precise measurements and high-definition textures were gathered on-site.  The task was not easy because this is a popular touristic area with a lot of people walking around during the day. Also a part of the church was under renovation at the time.You will find more information on our dedicated IMMO3D web-page at http://www.immo3d.euYou can try the interactive 3D demo here.</description>
  <author>llads</author>
  <pubDate>Mon, 01 Feb 2010 13:19:49 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2414</guid>
  <category>Game Development News</category>
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  <title>3D Rad v6.43 Now Supports Compiled Project Encryption</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2413</link>
  <description>The February 2010 release of 3D Rad includes automatic encryption of your compiled projects to prevent them from being examined or edited.Also new is the ability to display image slideshows and play music loops while your compiled project is loading.This release also brings an improved script API, updated documentation and important bug fixing.3D Rad is a freeware, user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.</description>
  <author>Steve</author>
  <pubDate>Mon, 01 Feb 2010 12:14:51 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2413</guid>
  <category>Game Development News</category>
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<item>
  <title>New Article Series: Introduction to C++ with Game Development</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2407</link>
  <description>A new article series has been published at DevMaster.net. The 20-part series, provided to you by IGAD&apos;s game development program of NHTV University, aim at teaching the basics of C++ in the context of game development. If you&apos;re interested in introducing yourself to programming and game development, this series is for you!The first two parts of the series are now available. In the first part of the series, the authors introduce Visual Studio, walk you through setting up the environment, and then finally help you create your very first C++ application.The second article introduces a project template that will be used throughout the series.The next parts of the series will be published on a bi-weekly basis, so stay tuned!</description>
  <author>DevMaster.net</author>
  <pubDate>Tue, 26 Jan 2010 16:07:56 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2407</guid>
  <category>Game Development News</category>
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<item>
  <title>Quantum Engine v1.0.1 Released!</title>
  <link>http://www.devmaster.net/news/index.php?storyid=2406</link>
  <description>Quantum Event™ Games is pleased to announce Quantum Engine™ v1.0.1. It&apos;s a cross-language 32bit native code compiler and light-weight IDE that has an advanced 2D game engine for PC&apos;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&apos;s robust, designed for easy use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (run-time packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.</description>
  <author>Jarrod Davis</author>
  <pubDate>Sat, 23 Jan 2010 09:20:26 CST</pubDate>
  <guid isPermaLink="false">http://www.devmaster.net/news/index.php?storyid=2406</guid>
  <category>Game Development News</category>
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