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  The Daily Image Archive
Parallel-Split Shadow Maps (PSSM) Implementation
vetroxl
Wed, 11 Mar 2009
[Parallel-Split Shadow Maps (PSSM) Implementation]
4 comment(s)
High resolution volume rendering
Sergey Kosarevsky
Thu, 5 Mar 2009
[High resolution volume rendering]
4 comment(s)
Crazynoid
Yanick Bourbeau
Sun, 22 Feb 2009
[Crazynoid]
2 comment(s)
Island Fliegerlied
Vilem Otte
Thu, 12 Feb 2009
[Island Fliegerlied]
4 comment(s)
Coming nGENE demo
Wojciech Toman
Tue, 10 Feb 2009
[Coming nGENE demo]
3 comment(s)
Paragalis Shader Demo for 3dsmax viewport
Wang Jing
Tue, 3 Feb 2009
[Paragalis Shader Demo for 3dsmax viewport]
2 comment(s)
Volumetric texture
Phillip Trotter
Sun, 1 Feb 2009
[Volumetric texture]
0 comment(s)
Cube the game
Mark Schroders
Fri, 30 Jan 2009
[Cube the game]
2 comment(s)
Rebels Racing 3D Preview 1
Vander Nunes
Sun, 25 Jan 2009
[Rebels Racing 3D Preview 1]
10 comment(s)
Pool Maniac
goalmaniac
Thu, 8 Jan 2009
[Pool Maniac]
1 comment(s)
Labyrinthica: The quest of lima
Ofer Rubinstein
Mon, 5 Jan 2009
[Labyrinthica: The quest of lima]
1 comment(s)
Puzzle Soccer World Cup
GoalManiac
Sun, 14 Dec 2008
[Puzzle Soccer World Cup]
4 comment(s)
Open source visual programming engine
Tony Nazzal
Fri, 12 Dec 2008
[Open source visual programming engine]
2 comment(s)
2000 Sudoku
Biagio
Wed, 10 Dec 2008
[2000 Sudoku]
1 comment(s)
Deep Impact (16 bit RNM)
ali rahimi shahmirzadi
Fri, 28 Nov 2008
[Deep Impact (16 bit RNM)]
0 comment(s)
Water scene in Esperient Creator
Wang jing
Wed, 26 Nov 2008
[Water scene in Esperient Creator]
3 comment(s)
262 results returned

How to Submit your own Image

Do you have an image of a recent project or demo you would like to share related to game and grahics development? Would you like to have the satisfaction of sharing your learning experience with everyone! Please submit it and if relevant, we will post it as a featured image on the main page. All items submitted will be added to a queue which is processed daily (every 24-hours). After approval by a moderator, your entry will be displayed depending on the amount of submissions we receive (submissions are processed on a first-come-first-serve basis). Your submission will also link to a forum thread to provide user feedback.



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