Category:OpenGL
From DmWiki
OpenGL (http://www.opengl.org) is the Open Graphics Language, an API for displaying modern 3D graphics, which is supported by nearly every operating system. OpenGL does not contain helper routines for loading things like images and models - this is left to outside libraries of the developer's choice. There are a few standard companion libraries, in particular glut (http://www.opengl.org/resources/libraries/glut.html), and glu (http://www.opengl.org/documentation/specs/glu/glu1_3.pdf).
One issue which often arises in OpenGL code is the need to use extensions. However, this need has given rise to some other useful libraries, including glew (http://glew.sourceforge.net/) and GLee (http://elf-stone.com/glee.php). These libraries take some of the pain and stress out of using extensions.custom research papers (http://www.besttermpaper.com)
To learn about OpenGL, consult the red book (http://www.opengl.org/documentation/red_book_1.0/) and the blue book (reference material) (http://www.opengl.org/documentation/blue_book_1.0/). One of the best resources is NeHe (http://nehe.gamedev.net).
To find bugs and optimize your application performance use gDEBugger, an OpenGL debugger and profiler (http://www.gremedy.com).
For DirectX, OpenGL and general 3d documentation see the NVidia (http://developer.nvidia.com/) and ATI (http://www.ati.com/developer/) developer sites.
Java developers also have a chance to make use of high-end graphics. OpenGL bindings for Java (LWJGL (http://lwjgl.org/), JOGL (http://jogl.dev.java.net/)), allows for the use of OpenGL in a Java environment. For more information on how to get started with Java and OpenGL, see the Game Programming Wiki's page about Java and OpenGL (http://gpwiki.org/index.php/Java#Tutorials). See also the Java3D API (http://java.sun.com/products/java-media/3D/) it is a framework in need of serious update.
External Links
- marek-knows.com (http://www.marek-knows.com/) Free OpenGL and Game Development Video Tutorials
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Articles in category "OpenGL"
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