Category talk:Networking and Multiplayer

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Wouldn't an explanation of how a game should handle networking and multiplayer be appreciable? (E.g. positioning update packets, etc.)

13:13, 7 Jul 2005 (CDT)

As you can see, the networking/multiplayer section is in dire need of content. Would you like to write that article? :-) Reedbeta 15:34, 7 Jul 2005 (CDT)
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