Collision response
From DmWiki
This will be an article on basic collisions, telling you how to handle elastic and inelastic collisions, using spheres against spheres and sphere against flat surfaces (planes). Basically, everything you would need to know for making a pool type game.
This article is a stub. You can help improve the article by expanding it.
See also: collision detection (not the same thing as collision response)
Chris Hecker's older yet excellent introduction to Physics and collisions
